Ladies and gentlemen, geeks and nerds, we are gathered here in memoriam of those we have lost but not forgotten. This is a sad Top 10 to have to write, because the games companies we have assembled below have all contributed titles to history that have inspired and driven creative minds world-over to go into games design, or in some other way create incredible works. For reasons beyond their own control these companies have fallen by the wayside to create no more.
Join us, one and all, as we mourn the Top 10 games companies who are no longer with us. (more…)
It’s been a rather long time since we spoke about our YouTube channel, so I wanted to actually let you all know why that is and what we’re doing to make content for this in the not-too-distant future. As well as this, I’ll actually let you know why there’s been such a lack of updates on the channel. If you’ve ever watched my Stonekeep videos, or wanted to get more into the Final Fantasy IX Let’s Play I was recording, then read on!
The Righteous Hero is someone who has a rather strong sense of justice; to the point where you question how they can be so… Well… Righteous! They’re often overbearing, self-promoters who talk a big game. Worse still, typically these do-gooders know how to back themselves up.
But hey, you’re here to see who our favourite Righteous Heroes are – So buckle up, this is our latest Top 10!
When you’re engrossed in a work of fiction, nothing is certain. From what direction the antagonists are going to take the story, to the sudden, tragic loss of a major character that you’re deeply invested in. Many of us have watched series, played games, or read books where a character is taken away from us just far too soon. We’re here to share with all of you our Top 10 Shocking Deaths in all forms of media.
So last time we went through this, I focused on my days on the Commodore 64. The 64 was an awesome machine for its time, as I am sure you know. It made massive leaps with its’ sound chip, so Commodore had some really big boots to fill when the world changed and most of us went from 8-bit to 16-bit. The Amiga 500 which was released in Europe in 1987; I would have been 12 at that point in time. I can’t remember when I got mine, but I do remember saving up as much pocket money as I could so I could go to the computer trade show with my Dad to buy one.
My Amiga stuck around for years. It became the system I learned a lot more programming on; starting with Amiga Basic and going on to learn the fabulous Blitz Basic. It helped with typing up documents for school and became a companion in my bedroom, as I wrote thousands of words into my own personal diary. After going through several upgrades, it was eventually replaced by its successor the Amiga 1200 which stuck with me until after I left home for a job at 19.
The Amiga was a superb system for its time and if I named every game that I ever played we would be here for weeks. I’m just going to concentrate on the games that I remember the most, these may not be Amiga exclusives but it’s the main ones I remember.
The months come and go, as yet another amazing GeekOut Bristol Meet has swung by. We’ve finished for yet another day, which means that once more, we’re going back to have our Elevenses back at The Shire. But as always, this means we’ve got plenty of stories to share with all of you! Later down the line, we’ll take pictures of the stories that we’ve brought back home with us, but for now, here’s a look at how the event went down and what we got people to do. Plus, it’s always fun having a gallery and getting people to stand and smile for the camera!
The BBC announced last month that they are covering eSports, which is a great step for professional gaming. If you had spoken to a huge media conglomerate about pro gaming in the past, they might have chuckled and said “That’s nice”, but now-a-days, with the industry booming and with the sheer number of people involved, it’s hard to ignore it and harder still to call it a mere fad. This is the first deal of its kind, but what exactly is the deal and how important is it for the industry? Timlah here to check out what the BBC have offered professional gaming and where this could take it in the future.
The first person view is the easiest way to instil fear in the viewer, the forced perspective makes the experience a lot more personal. The found footage subgenre is great at forcing us into the eyes of the victims and helping us share the experience side-by-side with them, and video games are starting to borrow a few tricks from found footage, such as camera tilting and jolting. Amnesia started those tricks early, having the camera drop to the floor in panic and crawl through a short and boring corridor.
There’s a growing amount of games that bring horror into new perspectives, Limbo, Little Nightmares, and Deadlight are all prime examples of platform horrors that shift the view of the player so that they act as witnesses, rather than active participants, but they employ some rather different methods to inspire dread: (more…)