You may remember that last year, Joel and I were able to get press passes to the UK Games Expo. Well, we at GeekOut Media are proud to announce that we have press passes for this year, too. We will be heading to Birmingham once more and spend three very full days hanging around the NEC, to cover as much as we can about the show for 2018 – and it is already looking to be bigger than ever.
I’m writing this on Christmas evening, slumped in my chair in a new hoodie, overstuffed with food and casting an eye over my haul for the year, watching some good quality entertainment, half working a short campaign, half writing this article. It’s been a big, weird year. It started with a Charizard… (more…)
Pocket Mars is a card game that boasts simple rules, and packs a lot of gameplay. I’ve had a copy of it for a while now and remember talking to the publishers Board and Dice about it back at UKGE, and at our recent September Meetup, I finally got round to playing it.
Great Scott is a drafting game of invention from Sinister Fish. While at UKGE this year I had the opportunity to secure a copy of Great Scott. Ostensibly I was there to buy for someone else, but at their recommendation I ended up taking a copy home too. I had never before pondered the need for a Diabolical Donkey Destroying Banana Bender, but I have come to an all new appreciation for the device, and here’s why.
Each invention is put together with cards, three concepts and two assets laid out in a particular order to create a coherent and descriptive name, effectively boiling down to a simple formula:
Adjective – noun – verb – noun – noun
Each section is it’s own deck, players take two of each, and commence building by drawing card from a deck, taking one, and passing their hand to the next player. You begin fairly free form, but as the cards are passed around you find yourselves with fewer and fewer gaps to fill, and the pattern you’ve tried to create may suddenly be completed or broken depending on which stack you draw from. Everyone then pitches their idea, describing how it works and what purpose it serves. Everyone picks a favourite and a second favourite, and the next round begins.
Points are accrued from scores on the cards, matching pairs or groups, the commendations of others for a fantastic pitch, and alliteration. So while you may score fewer points by building a Colossal Cactus Burning Bee Booster than an Alarming Albatross Attracting Ape Automaton you may still recover some ground by describing the method by which your huge device might hold back the bee extinction by immolating cacti, compared to the guy who’s mechanical gorilla has led to an albatross infestation.
I love draft games as a format, it’s been a while since I did a Magic: the Gathering draft, but I still love a round or two of 7 Wonders every couple of months. Drafts tend to leave you completely oblivious to begin with, and madly desperate towards the end, so adding the draw step gives Great Scott a little bit more freedom to build an invention you can be proud of, but doesn’t give you sufficient support to make the game too easy.
It’s a sign of a good game that round by round players end up with very similar points, and by the end of Great Scott the point difference between first and last place is quite narrow. There’s a good balance of random and tactical play, and it always leaves you with an invention that is sheer chaos to try and pitch to the crowd. However, it’s this mechanic that does cause a few issues.
For those without a very creative mind, trying to describe their inventions can be difficult, especially for those who perhaps don’t know the less common words like Bitumenising, meaning that points accrued in the commendations phase are often lost. The Aspect cards break down into animal, vegetable, and mineral, and it’s entirely true to say that animals are funnier than most rocks and plants like Diabolite or Elm; there are a few shining examples like arsenic and dynamite, but it’s still a bit of a struggle to derive humour from Bauxite for example.
Really that’s an issue with target market. I still rate the game very highly, it’s good quality daft fun that kills an hour without effort, and even comes with a set of baggies that are slightly too small for any single deck in the box. Ah well, still a nice consideration.
Chris covered some of the RPGs on show in his article last week but while he covered what was on the shop floor, I wandered the Hilton, who had mostly filled their rooms with tables equipped with DMs, GMs, Storytellers, and enough rulebooks, character sheets, dice and assorted other accoutrements to keep dozens – maybe hundreds – of people entertained all weekend. As someone who is obsessive over tabletop roleplaying it was amazing to see so many games going off at once, I mean just look at this:
Most of these photos may look like identical rooms, honestly it’s just the decor and layout. People were flooding into the sign up room, and I had to edge my way around the queue to get a photo inside.
Competitions and Tournaments
One of the NEC main halls was given over fully to competitions for the more popular games, on a national and international level. Wandering that hall I think I heard as much German, French and Polish cast around as English. There were games I expected, like the Magic tournament, the Pokemon tournament, I even fully expected to see people competing in the X-Wing miniatures skirmish game, but I wasn’t expecting to see Infinity or Dropzone.
I already talked about what these guys got up to, here’s a few images from the guys over at the Living History Camp, and the time they went to war against a pillaging horde of small children:
Yeah, the best part is just wondering around wherever we pleased (up to a point at least). This has only been my second occasion as a member of the press so I’m still never certain what I can and cannot get away with, but dammit if I’m getting all-access I’m going to work hard for it.
It was incredible wandering the hall before and after the horde joined us. The difference was simply astounding, the freedom to walk the floor reduced to swimming through a crowd; strange echoing silence turned to a cacophony of voiceless sound. These events are made by hard working people who put their livelihoods out on trestle tables to be judged, exhausted staff and volunteers fighting to keep every moment organised and controlled for the good of everyone involved, and by the people who keep coming back year after year to make it all worthwhile.
Here’s what we saw:
Pictures will be on Facebook soon enough, if you see yourself, tag yourself. In the mean time, so long UKGE, see you next year.
This is our third straight day of coverage on UK Games Expo, I opened by talking about the entertainment, Chris discussed some of his favourite games, and we’re still a long way from done talking about it. We had a fun weekend. The greater part of my weekend was ambling around taking as much in as possible, not wanting to sit for too long for fear that I might not have time to see it all. Here are my impressions of the best bits: (more…)
As Joel (terraphi) mentions in his article we were at UK Games Expo 2017. Over the three days I spoke to a lot of people and walked several miles wandering around the show but we both walked away feeling like the show was generally very good. Joel and I sat down and had a little chat at the end of day 2 about what we liked and didn’t like about the show.
Let’s start with awesome Polish publisher Board And Dice, I managed to get a bit more of an in-depth look into two of their games. Pocket Mars is a worker placement game where you aim to take all of your astronauts from Earth and place them on Mars and bills itself as a big game in a small box. From the explanation I got I can definitely see why and it’s gone onto my wishlist for the future. The second game of theirs was SuperHot a card game based on the computer game of the same name. SuperHot is a deck building game with a difference, where you can play in a solo mode, co-op or against a second player who plays as an AI and there is even a 2 on 1 mode where two players can try to take down the AI. It’s very true in the way the game looks and feels which is a huge credit. The game and the designer have even implemented a mechanic that attempts to simulate time moving when you do.
Next, we will move onto Brain Crack Games, who are based in Southampton. I played their corporate greed based card game called Down Size where you have to build up funds in a company as fast as possible and then think about firing all of your employees. I also played a fantastic little exploration game called Mined Out where you mine for gems in a very unstable mine, both of these games again appeal to me because the boxes are quite small and portable and there is enough gameplay in there.
I also had a go at a nearly complete version of Grublin Games heist game called Perfect Crime. This one is a bit more long form but is a very novel new concept and as far as I know, the only board game that uses blueprints as part of the design. As suggested by the title you play the part of bank robbers who set out to plan and execute a perfect heist. One player plays as the bank and then all other players (maximum 5 including the Bank) act as the robbers to try and find their way to the vault. The team at Grublin are looking to get this complete for September and even though I don’t do long form games that much this one has me rather intrigued.
The thing with RPGs at a show like UKGE is that you have very limited time to absorb them. That is unless you have done some research beforehand, so I tend to go on instinct with these things. I did come across two RPG’s that caught my eye and with any luck, we might be able to get hold of copies of them to give them a full review.
First off we have an RPG called Sins. Sins is a really interesting sounding game with a simplified dice system that I feel really works with its premise. It’s being billed as “a high-octane, dark and driven game of cinematic proportions“. I love the fact that the creators have already embraced that music can be very influencial in setting a tone and they have released a few Spotify Playlists to help players and the GM alike. I spoke to the designer Sam who is a really nice guy and very enthusiastic about his own product. Rightfully so, the demo book he had was beautiful and when he explained the dice system my interest really accelerated.
The second RPG that I found is from the Italian game designers Tin Hat Games who we hope to get hold of their new board game Dungeon Digger that was kickstarted in an amazing 3 days. They have a really nice super being based RPG called Urban Heroes. Having seen the actual print book again I must say it’s beautifully put together. Urban Heroes has been around for a while and if we can’t get hold of a copy for review then I am more than willing to dig into my own pocket for a PDF version at only $19.99 (USD).
That’s not all folks?
There is so much more and Joel and I will be working on getting more posts up related to UKGE over the next few weeks/months. Trust us when I say we have plenty of content to write up. I certainly would say that UKGE was a great expo and well worth checking out. Speaking to some of the people who attended it I got confirmation from them that it was well worth the money even if you only went for a day trip. Did you go to UKGE and if so what was your experience of the show? Did you manage to pick up any bargains from the show? Tell us all about it in the comments section below or over on Facebook.
One of the great things you get to do if you choose to write for GeekOut South-West, is to attend a convention or expo on our behalf. Of course, you have to arrange your own travel and accommodation but with a magical thing called a Press Pass, you will get into the show normally for free and also you probably won’t have to queue up too. Last year I took it upon myself to attend the Play Expo and managed to get two press passes to the show, having never entered an Expo as press before it was an exciting time. A few weeks have gone by since we applied for Press Passes for the UKGE, and just last week we got confirmation that our application has been accepted and that our names are on the list.