One of my favourite discoveries of recent months, the works of Creighton Broadhurst and his group Raging Swan Press have served as an inspiration and a great resource for me to call on in the quiet moments where ideas are running short and just need to be given a push until momentum takes over.
As it stands I am not short of ideas, but after spotting this headline I’m prepared to push a few planned articles back a week. Creighton‘s list and mine will differ quite radically though, I’m not so interested in running famous dungeons or campaigns, while I sit and peruse some of the classics from time to time I’m a firm believer in finding my own style and adjusting as I play, rather than finding someone else’s style and adapting it to my own, and after ten years and forty articles I’d like to think I know my style at this point. (more…)
The thing about a town like Shrewsbury is that it would take you a full lifetime to uncover every corner, unveil every hidden gem. There are alleys off alleys, doors you could walk past a thousand times and never notice, and amongst them are some of the venues e-Collectica have used for their Games Days. The hall upstairs from a church, a hall hidden behind some shop fronts, and most recently the Darwin Community Centre, a little hall just outside of the town centre that’s innocuously concealed behind two gates and a fairly blank looking door, and a faded sign. About the biggest marker on the place is the Pokestop… or maybe the guy stood in the gate on Google Streetview?
When I led this commenting on hidden gems, I was absolutely talking about the Darwin Community Centre. As tucked away as it might be, that place has everything a bunch of enthusiastic gamers could want! Tables!
But seriously, there were a few issues in the build up to Games Day, namely a few of the staff being unable to attend due to illness or other engagements; this put some of the schedule out, but it didn’t stop people from enjoying themselves. People arrived and delved straight into the library of demo games, a few people brought new things to try, including guests from the Ministry of Gentlemanly Warfare presenting historical skirmish games.
I had the chance to field a playtest of a little something I’m working on for something bigger: Six Goblins in an Overcoat. Players take the role of one of six goblins doing their best to present themselves as a single normal human trying to navigate a human town and break into a cat orphanage to get at the tasty, tasty cats inside. It was short but sweet, brilliantly chaotic, limbs were abandoned, swapped, badly coordinated, and I think it could go somewhere with a few more experiments. Anyone who’s in, just say the word…
And of course the day would be woefully incomplete without the raffle. It’s nice to hold a ticket that could win me something other than a bottle of wine, a pack of chocolates, or some ornament that’ll end up a Christmas present for someone who likes that sort of thing. A bag of dice for the first ticket, followed by Dobble, and finishing out with Back to the Future, which I did not think had a board game… the more you know.
Finally, the most important news from this Games Day, that there will be another. It was starting to look doubtful, but the venue and the people just made for a much better time, and more importantly a much longer time. Every event so far has had to shut down by 17:00, we squeezed an extra couple of gaming hours into the evening and made full use of every minute, we were still fighting for Tokyo right up until the last call.
There is no fixed date for the next event, but keep an eye on e-Collectica’s Facebook page, or just stay with us on GeekOut South-West, you know I’ll be all over it.
Deception is rarely fun for everyone concerned. Ok, so the longer you can keep the grand reveal from your group the more incredible it may be, but in between there’s a long stretch of frustration because people prefer to know things than be kept in the dark.
Ah, but when someone is in on it, then things get more interesting. Bringing someone into the fold makes for an interesting dynamic, pitches the group against one another in the best possible way, and can make for a few rather interesting story moments that will leave your group exchanging dirty looks at one another for years to come. (more…)
It’s been a long time…
There’s no point in orchestrating every little event in the world, it’s a lot of work for next to no reward, but if every little event is pure storyline then your world becomes bland and featureless. You can fill the quiet moments with quick little scenes and randomly determined vignettes, it’s a classic method of space-filling and a great opportunity to breathe life into your campaign. (more…)
Hello people. I wanted to write this piece for a few reasons and yes one of which was just to prove that I was not just a one trick review pony. Through the course of last year Joel wrote a few pieces on Dungeons and Dragons (D&D), and I thought I would tell you about my experience with Role Playing Games (RPG’s).
Today one of my oldest gaming friends left town, and it looks like he’ll be gone for a long time.
This is a friend who I have spent the last fourteen years casually talking to about games, films, philosophy, one of the people who got me into Warhammer, and one of my favourite D&D players. Here is someone who became a verb, one that will stay with us for many years to come as new players come and go, and to openly mock and criticize one another over poor behaviour in games. (more…)
I’m busy writing the most elaborate one-shot game I’ve ever made, using D&D 5th edition as my basic format. In keeping with the season I’m going for a horror theme with a shamelessly childish twist, but I take pride in my work! No matter how childish my source material I’m working hard to keep it as traumatising as possible. When I play for fear, I go for the throat, and everything I can bring in to build atmosphere I will be using. It’s the kind of work I only put into an event-grade game.
e-Collectica Games Day is upon us, and we’re pulling out all the stops. Along with a battery of new and old games including some Star Wars X-Wing and Armada, it’ll also see the return of Viking Tomato, the ever popular fruit and vegetable based roleplay based on Quotes from the Tabletop‘s very own Mike/Bassios.
More importantly, if this games day goes well, then next year the event can get even bigger! There are speculations on taking the 9:30 – 4:30 event into the evening, and at next the next birthday party – the big 1-0 – even a mini-cosplay competition.
This is how bigger events are born, they grow from the support of the good people like you. People are coming from all over the country for this so if you’re anywhere in or near Shropshire, come down and join us. There’s still time before Saturday to get your ticket for £2.50, unless you want to pay the full £3 on the door, hey we don’t mind. Games start at 9:30 in the Morris Hall on Bellstone.
Anyway, enough of this shameless advertising. Back to work…
When intellectuals get hold of anything, they break it apart to see what makes it work and then proceed to spend an excruciating amount of time trying to figure out how to put it back together again. This rule applies to computers, engines, the universe, and games! (more…)
Roleplayers are creatures of bizarre habits, not all of them good. What follows is a quick follow-up to my last Player 101 piece with a few more tips on how to behave to maximize fun at the table. (more…)