I could never decide whether I liked how 5th edition Dungeons & Dragons handled it’s classic campaign settings.
On one hand I liked that everything was left sufficiently open and multi-purpose that it could be applied to any setting and modified to suit most fantasy-plus genres, and we get the occasional allusion to how these creatures appear in other settings. Of course I respect and understand that the big three take front and centre: Forgotten Realms, Dragonlance, and Greyhawk, and my favourites get a few nods, Dark Sun and Eberron, but there were never plans for a full-blown campaign setting “release”, singular books devoted entirely to establishing a fixed world with a vast array of content, plot hooks, geography and history! (more…)
Most parties, upon entering a new town, have a simple shopping list: blacksmith for weapons, alchemist for potions, anyone dealing in magic items, and onwards to food and booze. And if any of that intro sounds familiar to you, you may have already read a previous Dungeon Situational in which I presented a list of unusual traders and merchants. A fun trader or NPC can lend life to a town, but what if the very shop and all its contents are a fascination in themselves? Enough useful items can bring the players back again and again, and an entire story may unravel therein.
I will expand on the notion of a herbalist and perfumer I mentioned in the Unusual Traders article. As usual, the information below is designed for Dungeons & Dragons 5th edition, but is readily modified for other editions and systems. (more…)