Sins takes place in our own world, a century or more from now, which is in a post-apocalyptic state. Civilisation as we know it no longer exists, areas of the world are now hideously scorched by nuclear attacks and others have returned to their natural state.
I met co-creator and development team lead Sam Sleney at the 2017 UKGE, where after the past 6 years or so he had been developing the game and was heading to Kickstarter. I caught up with him again at UKGE 2018 where the game was nominated (and won) for the People’s Choice Best RPG award. He very kindly gave me a copy of the prequel scenario, Dead City, which is basically a quick start. Before I dive into this article, I just need to quickly apologise to Sam, because I have taken so long to get this overview out.