Through Azeroth, to Paragon City, I’ve played a number of MMORPGs in my life. All of them adhere to vaguely similar rules; create a character, run through a huge open world and do some quests. Get coins, do a few professions – If you’re a fan of MMORPGs, you’d know the drill. I’ve played so many, that I was trying to look for one that could potentially replace the massive void that World of Warcraft left in my heart. Naturally, it was only a matter of time before I picked up Elder Scolls Online – But what did I make of the world of Tamriel? Read on to find out more, along with a screenshot gallery of my journey.
Right, where were we? Travelling companions eleven through twenty. Here’s one through ten if you missed them.
The softly spoken halfling dresses in soft leathers and expensive looking silks, but without much by way of ornamentation or showy colours. Her hair is a thick bundle of dun dreadlocks tied with a chord, and she goes barefoot most places while travelling. She’s hard to hear in the midst of heavy conversation, but happy enough to listen and participate only when she feels it’s her “turn” to speak, waiting for lulls where she might be heard clearly. (more…)
Ahhh… this may have to be a two-parter. This is going to be a two-parter. Having hit 1600+ words with only half of my wandering NPCs written, I shall save another ten for next Thursday.
Here below I offer you ten NPCs who may travel with your party. Some may help, others may hinder, all were created using random tables and generators for race, gender, jobs and roles, although the names and details are all my own. Thanks to the Hyper Halfling’s Book of Lists, Xanathar’s Guide to Everything, and Fantasy Name Generators for giving the bare bones of the characters brought to life below.
Allow these fine folk to join the party for their next journey to help bridge the gaps between civilisation and adventure. If nothing else… it’ll be memorable. (more…)
Last week, I wrote a review of the Square Enix classic – But those of you who’ve followed this website long enough will know full well that I love to completely beat a game, not just complete the story. Steam achievements are something I go absolutely nuts for, even though there’s barely any reason to do so. This time around, I decided to get my RPG game on, which considering the last big RPG I 100%’d was Skyrim, this would have been a doddle by contrast… Or… Would it?
There’ve been countless times where I’ve ran a campaign and gone “actually, I really could do with creating a custom creature”. Usually because I’ve been playing a game where the scenario is so far out there, that the confines of Dungeons and Dragons dicates I should be reaching far outside of it to get something more fitting. I’ve had grand wars between gods with my players being in the middle of the fights, I’ve also had to get people to fight off flaming dire wolves. However, sometimes, your mind draws a blank and you need more inspiration. That’s where monster compendiums such as L’gats Tome of Amazing Creatures comes in.
A Square Enix classic, Final Fantasy VIII was lauded by fans and critics alike. Now that we’re slowly approaching 20 years since the release of the game, I figured I’d have a look back at it and play it through to completion once more. How does the game hold in 2018? For this review, I’m covering the Steam version of the game, which includes a few differences, including cleaner looking textures, a speed up feature, which I admit I’m taking full advantage of and something us UK gamers struggled to get ahold of – Chocobo World. Read on to find out more about the game and the difference between Final Fantasy VIII on the PS1 and PC.
Noahmund is a Fantasy RPG, set in the world of Feros, a war wages on. Love, fear and fire as they say, the game follows in our protagonist, Galina Angstroud, an agent of Shinn who is on a quest for truth and salvation. I’ve had some time with the game since last week and gotten far through it – So what did I make of this new indie title? Were the characters captivating, or just chatty? All of that and more revealed below.
I was recently a guest in a podcast. It’s nice to be asked, and Roll On The Adventure piqued my interest.
In the podcast, the panel create, playtest, discuss, and publish a quick role playing system. It’s a great little quick-fire collaborative effort with bad singing and excellent
Dave is a figure of no small renown in the role-playing event circuit, Dimitris is a published designer and gamer, and Chris – in addition to being a prolific player – will be joining me to host a panel at Amecon this year. The first arc of the series created a game called Temporal Stereotype Zoo, a game about time travel, kidnap and/or abduction, and stereotypes throughout history.
The call for this series was for player-vs-player action, and Dimitris suggested going down the fantasy route to keep things classical, Dave suggested players taking control of an entire fa (more…)
Wizards of the Coast continue their current run of guides as penned by some of their historical giants. Volo, Xanathar are names you might not know if you’re only familiar with the core rule books, but Mordenkainen should be a name familiar to even those with a passing knowledge. You might recall Mordenkainen’s Magnificent Mansion, Mordenkainen’s Sword, or Mordenkainen’s faithful hound, or even his Magnificent Emporium if you got into 4e in the same way I did (still some interesting magic items in there by the way, worth a read for the ideas).
Scattered with his rather ominous notes, the Tome of Foes discusses some of the greater conflicts in D&D history, the parties involved, and what horrors lurk beyond the world, awaiting those who would dare rise to the challenge. My copy arrived last week, here’s what I thought… (more…)