Jamie Noble Frier, also known as The Noble Artist, is a digital artist hailing from Sussex and is now turning his hand to board game design, with his first major foray: Hero Master. I met Jamie at UK Games Expo and he very kindly offered to give me a personal tour through the game as it stood, using Tabletop Simulator. After much time wrangling between the two of us, we finally got it scheduled in and I asked Nathan to join us digitally. The result of this is over two hours of video taken from that playthrough that we need to condense, do a voiceover for and release on our YouTube channel. Video aside, Jamie’s Kickstarter is now up and running and we thought it would be a great time to do a little overview of the game, which in my opinion is well worth buying.
A little belated, because I must admit the release of another season of Iron Fist did not have me excited. Thus far the character of Danny Rand – across both his first season and the whole of The Defenders – has been shallow, narcissistic, bland, and a whole bunch of other bad adjectives. The story that surrounded him was rather lacklustre, the teeth were pulled out of The Hand, Madame Gao was distinctly underwhelming after both of them had proven enigmatic and powerful in previous parts of the series.
Which begs the question, can the Iron Fist be salvaged? What could possibly make the character likeable after one-and-a-bit series of dross? Well some of the reviewers who have espoused their opinions before I even saw the show seem to think so, and I’m… well let’s talk about it. A Spoiler Alert is in effect.
I’ve had a preview copy of MicroBrew since I went to Airecon, after I spoke to Nigel from One Free Elephant; a board game company based in Scotland. We spoke for a bit about their release last year of the cute mining game, Ore Some, along with their most recent venture at the time, Carcosa. Nigel very kindly offered me a chance to beta test MicroBrew and now that they have gone live with their Kickstarter, it’s a great time to tell you all about it.
“Doctor required in GP’s Office!” is a phrase I heard oh too often in my youth, a term the receptionist would often throw out when doctor’s got too tired and would go off to the staff room. Theme Hospital was produced by Bullfrog Productions, all the way back in 1997. I was a young boy back then, but the game would always capture my imaginations. Indeed, we here in the UK have the NHS, but the idea of running my own American styled hospital was always a lot of fun. Fast forward to 2018 and we’ve got a new contender for the Hospital Management genre – A very specific niche indeed. It’s been over twenty years since Theme Hospital, so how does Two Point Hospital compare?
There’ve been countless times where I’ve ran a campaign and gone “actually, I really could do with creating a custom creature”. Usually because I’ve been playing a game where the scenario is so far out there, that the confines of Dungeons and Dragons dicates I should be reaching far outside of it to get something more fitting. I’ve had grand wars between gods with my players being in the middle of the fights, I’ve also had to get people to fight off flaming dire wolves. However, sometimes, your mind draws a blank and you need more inspiration. That’s where monster compendiums such as L’gats Tome of Amazing Creatures comes in.
As The Simpsons draws to a much needed close and after the moderate success of Futurama’s reboot, in many ways I’m glad to see Matt Groening try something different, although in a handful of ways I’m trepidatious. On the one hand we’re applying the beloved comedy that took cartoons in the west to prime time television for decades, to a genre that I have always had a weakness for. On the other hand, that comedy has been getting a little tired after three decades of dominating television.
Nevertheless, I sat and watched Disenchantment. At just a handful of episodes, the whole thing took me less than a day, and gave me a respite from the constant – and I mean constant – marathon of Critical Role I’m currently on. And it also took me by surprise, because I genuinely laughed. I shouldn’t be surprised that a Groening creation makes me laugh, and yet I can’t remember the time I had to double back to watch something because I laughed out loud through some dialogue.
A Square Enix classic, Final Fantasy VIII was lauded by fans and critics alike. Now that we’re slowly approaching 20 years since the release of the game, I figured I’d have a look back at it and play it through to completion once more. How does the game hold in 2018? For this review, I’m covering the Steam version of the game, which includes a few differences, including cleaner looking textures, a speed up feature, which I admit I’m taking full advantage of and something us UK gamers struggled to get ahold of – Chocobo World. Read on to find out more about the game and the difference between Final Fantasy VIII on the PS1 and PC.
After playing Layers of Fear, >Observer_ went straight onto my Steam wishlist. The studio, Bloober Team SA, suckered me in with something filled with hints of the Lovecraftian themes, before fully submerging me into a fanboy’s dream (or nightmare). With a chilling atmosphere, fascinating imagery, and a narrative unravelled asynchronously and through gutwrenching imagery brought from deep within the man’s psyche.
Here we have a game in which a detective in a cyberpunk dystopia plugs into the minds of suspects and victims to solve a crime, and he’s played by Rutger Hauer. If no part of that interests you then I’m afraid I’ll have to ask you to leave immediately. >Observer_ ticked enough boxes for me that I played three hours without noticing, and the game hits a lot more of my fandoms than I initially realised.
Two brothers are farming, trying to get the perfect conditions for their creatures to breed and provide produce. One brother is farming Wabbits, whilst the other is farming Gobbles. One brother believes in farming in an L shape, the other believes in farming in a straight line. Only one brother can claim enough of the land over the other in this game of 2 or 4 players – Read on to find out more about the latest game by Ankama Boardgames, Brothers!
I recently bought a box of M19 boosters with a view to drafting them with some friends. For those of you whom I have already lost, read this then come back, it’ll explain the method of drafting Magic: the Gathering (amongst other games) and the advantages of the format. If you’re back, or if you stayed, let’s talk M19, the latest core set.
Magic’s core sets are comprised of recent and classic cards, usually returning a few basic strategies such as; Slivers, the vile swarming creatures that bolster one another; Illusions, fragile creatures that are remarkably powerful for their cost; and in this set, dragons. Here we tell the story of Magic’s other other big bad, that isn’t the Eldrazi or Yawgmoth, the planeswalking draconic mastermind Nicol Bolas, his early years, the awakening of his spark, and the butchering of his siblings.