The first person view is the easiest way to instil fear in the viewer, the forced perspective makes the experience a lot more personal. The found footage subgenre is great at forcing us into the eyes of the victims and helping us share the experience side-by-side with them, and video games are starting to borrow a few tricks from found footage, such as camera tilting and jolting. Amnesia started those tricks early, having the camera drop to the floor in panic and crawl through a short and boring corridor.
There’s a growing amount of games that bring horror into new perspectives, Limbo, Little Nightmares, and Deadlight are all prime examples of platform horrors that shift the view of the player so that they act as witnesses, rather than active participants, but they employ some rather different methods to inspire dread: (more…)
The more I play and study games, design, and ludology, the more I notice the little things and enjoy going overly in-depth on little details like ambient audio, set-dressing, and camera positioning. Your choice of camera style changes the nature of play rather radically alters how you play, your involvement and your experience of the game. Can you imagine playing Mario from first person? Or Halo as an Isometric hack and slash?
Although they both sound pretty cool…
Here’s a short run down of camera types in games: (more…)
I foolishly decided to review Hogfather back in July, leaving me with very few choices for a Discworld book to review that fit the season, so I considered doing the complete opposite, that being a book about boundless amounts of life springing into the world, like Reaper Man. Dammit Tim! So why choose Maurice?
This time of year is about families, which is why the primary focus of media tends to be family friendly, accessible to both children and adults in equal measure. We rewatch the films we grew up with and want to introduce those to children in the hopes that our influence can do what genetics began, creating more and hopefully better versions of ourselves. This is also why we recreate those old stories, giving them more of ourselves and making them more relevant and accessible. (more…)