Many video games, especially PC based ones, allow you to modify them. You usually are given a restricted API to work with, allowing you to manipulate the game in specific ways. Normally, you can’t really break the game per se, but you can indeed mess up with mods. But when you make a killer mod, people worldwide can benefit from it. I found a niche issue in Elder Scrolls Online, which I am writing a mod for.
This article is just a discussion about how I go about learning what I need to make a mod, as well as some info on the mod I’m working on.
When intellectuals get hold of anything, they break it apart to see what makes it work and then proceed to spend an excruciating amount of time trying to figure out how to put it back together again. This rule applies to computers, engines, the universe, and games! (more…)
Ladies and gentlemen, boys and girls, it’s been a long time coming but roll up for the first ever GeekOut podcast! A crazy compilation of silly discussions on a random subject for the week. For this week, we decided to discuss Indie Games and how they have come from the Hobbyist scene. We speak about the modding community and how it has been instrumental in the development of new and exciting indie developers.
Huge thanks to Andrew from Just PC Things for taking part in our inaugural podcast. We hope to hold more of these, as we had a lot of fun just talking about a subject we were all interested in. Apologies for the sudden drop in quality halfway through the podcast – This is due to the fact that I had to move from my PC to my laptop. So, protip number one for all of you who want to get involved with podcasting: Get a good microphone. Shocking, isn’t it?
Want to get involved? Drop us an email. We’ll discuss how we can get you into our podcasts.