You’ve just completed an important chapter point in a game that’ll finally unlock a new region, the doorway opens wide, you step through the loading screen and then… wow!
The beauty of the virtual world is that it allows us to create such incredible vistas and panoramas that would be made utterly impossible by such constraints as geography, planning permission, and physics. Designers and artists have delved deep into what makes a world real, engaging, stunning, compelling, and have broken all the rules of login in order to create places that we will remember long after the distant memories of real places have faded into oblivion.
I have seen the gardens of Paris, the Blue Mountains of Australia, the great lakes of Cumbria but no places have struck me with such awe as those dreamt in the minds of game designers. Welcome to the Top 10 awesome places in games. (more…)
In DMing 101 I’ll be giving generalized advice on how to run a tabletop role-playing game. The articles will not presume any knowledge, except being able to read. And maybe knowing what dice are. And paper. And a computer. Maybe some other stuff. I’ll also presume that you can remember that DM means Dungeon Master. Some people call it a Game Master or GM, but I don’t. Suck it up.
There are a few quick start guides on how to DM out there, but DMing 101 will offer a fairly easy set of tips that a novice can follow to make his/her games something truly memorable.