We were asked by the lovely team over at the Later Levels if I would like to take part in doing a monthly Q&A, to open discussion about video games amongst bloggers. If you’re interested in joining in the discussion, leave us a comment below, or reach out to Later Levels. Every month here on GeekOut South-West, we’ll be sharing what the question of the month is, as well as what our answers to this question is and our justification for the answers.
Which video game has the best idle animation?
The fight is fought and won, there is no more glory to be had here, so why are you lingering? Why it’s to finish the job in style of course; because no epic fight is finished with one guy just bleeding from his wounds, or simply limping away to feel sorry for himself. You have to let them know who’s won, you have to do it in style!
Last week, our vote was a tie. Usually what we do in these situations, is roll a die for odds/evens and whoever calls it gets the one they choose. This time, Timlah said to Joel: “I think we can do this”. Lo and behold, we managed it. We combined the tied votes to create a brand new Top 10 that you all voted for. Perhaps the will of the people wasn’t to do this, but the votes sent us this way.
Flamboyant characters can be hard to judge: they’re often more than just a bit player in their franchise. Often they’re scary, in fact, they’re usually a little bit ominous. They stand out in a realm of “the norm”, they dress fancy, they talk differently and their minds are wired in a very unique way. They’re dangerous but fabulous, they’re ominous, they’re flamboyant… they’re in our Top 10 Flamboyantly Ominous Characters list!
… Ah. There really wasn’t much to laugh about, was there? Anyway, welcome back to our weekly Top 10, ladies and gentlemen, where we take a topic that you choose and we choose the best of the best in that category. Today’s subject is a little bit experimental, as we’re going to be looking at our Top 10 Mad Scientists and write up our thesis about their potentials for the top spot. We’ve taken a lot of candidates and we felt like we’d do something a bit different for this one. We’ve put a pinch of this and a dash of that together to give birth to a list which shows off the best of the best of these mad scientists. Creation is a powerful tool; so let’s see what these scientists can bring to life! (more…)
It’s the last round; the bomb is planted and nobody has a kit.
There’s just one tower left; before long the base will fall.
Pushed back to the final point and already down a player; it’s time for the defenders to take their last fight.
Sadly, none of these are the enemy team tonight. They’re yours and man, losing is just the worst, isn’t it?
It’s the dual nature of team-based competitive games. When the only difference in whether you win or lose is whether or not your team of players can play better than theirs, the rush of a well-earned win is irreplaceable. Equally though, the competitive drive is just as much a curse as it is a blessing when the semi-random nature of online matchmaking is allowed to poke and prod at your ever-dwindling patience. You can’t pick your teammates without putting a party together, which isn’t always as easy as it sounds. You sure as heck can’t pick your opponents, and what are you supposed to do about getting matched against amazing players when your own teams seem to consist mostly of orangutans, Tamagotchis and bags of hammers that have somehow been trained to use a mouse and keyboard? It’s so dangerously easy to become apathetic, frustrated, and downright mad at a loss.
Well, you shouldn’t. Harder than it sounds? Absolutely, but I’m here to show you why a hard-fought loss is actually one of the best things that can possibly happen to you in online gaming… as long as you know what to do with it. Winning is great, but only by analysing your mistakes can you improve and those are much easier to spot in a loss than in a victory. You just need to know how to self-analyse, so here are some pointers to help get you started on winning your losses.
The Sliding Scale of Overcome to Overwhelmed
The first step in making the most of a loss is also the most intuitive, because it’s often the first thing that will naturally come to mind anyway. “Wow, that sure was a close game!” and “Wow, we sure got a mudhole stomped in us that would bring a 30% alcohol-by-volume tear to the eye of Stone Cold Steve Austin!” are two very different beasts which have to be approached differently. It’s not always a totally clear immediate distinction, either, because frustrated annoyance can make a close loss feel like getting stomped, while frustrated apathy can make a stomp feel like a close loss. Before asking yourself what went wrong, it’s important to sit back, take a breath and ask yourself: how close, realistically, was that game? This can be done from memory or, if you’re serious about improvement, it’s often worth skimming through the demo/replay, assuming your game of choice has that feature. Identifying how close you came to winning is hugely important in putting everything else about a loss into context.
The Three Points of Focus – Us, Them and Me
To make a productive start on analysing your losses, there are three questions you can ask yourself after a match. The way you look at answering them will change from game to game, since different games have different formats. For some games, like MOBAs, these may apply to entire matches. For others, like CS:GO, individual rounds. However, the concepts can be applied to any player-vs-player competitive game, even 1v1 games with a little tweaking.
The first question: What was our win condition and how did we fail to achieve it?
A win condition is exactly what it sounds like. Within the context of the match you just played, what specifically did you have to do in order to beat their team with your team? This can be tricky to pin down in games with random matchmaking as often everyone on the team has a different idea of what the win condition is, but it’s not impossible. In CS:GO, it may be that their AWPer on B site was getting the vast bulk of their team’s kills, therefore keeping them pressured above all others or, conversely, avoiding and killing their team around them may have left them outmatched in firepower, allowing you to take more fights and win more rounds. In Dota 2 it may be that their heroes were weak in the early-game and strong late-game while yours were the opposite, meaning that your window of opportunity would have been to get aggressive as soon as possible, turn that into tower kills, control the map with wards and presence and never allow them to make a comeback. In Overwatch it may be that the enemy were using far more ultimates than you to secure fights and leaving themselves at what the competitive community often calls an ultimate economy disadvantage and your team could have taken points by capitalizing on that more effectively, or perhaps their supports were frequently out of position and could have been killed early to win fights. To wrap everything together, as well as figuring out the things you didn’t do which could have led to a win, identify any things which you did do which were unnecessary for your win condition. Did you spend that extra 5 minutes farming your next item when you should have been looking for kills? Did you spend 30 seconds looking for solo kills while your team was preparing to push a vulnerable area, and by the time you grouped up with them that area was no longer vulnerable? Identify these and you’re well on your way towards improvement.
The second question: What was their win condition and how could we have stopped them from achieving it?
Just as you and your team have a win condition, so do the opponents. The easiest way to stop them from achieving their win condition is, of course, to reach your own first, but often when push comes to shove that’s not a viable option and you’re left to identify what they have to do to win and stop them from doing it. Let’s take our earlier Dota 2 example. If your team has failed to dominate the early-game, the enemy are now free to work towards their own win condition of avoiding fights and farming until their heroes hit their main power spikes and suddenly they can throw you so far across the map that you land in a Heroes of the Storm match. In this situation it’s often productive to focus on their win condition and anything you can do to mess with it. Stealing their jungle camps, forcing their attention with split pushes which spread them around the map where they can be picked off, doing anything possible to prevent them from comfortably preparing for a late-game win. Being able to look back at a loss and recognize times where the enemy were doing something to work towards their win condition which you could have prevented can prepare you for those improbable, clawed-back-from-the-brink games where you win by leaving the opponents unable to close out the match and slowly neutralising their advantage.
The third question: What could I, individually, have done better?
In team games, by far the most common trap I see people falling into is blaming their team for everything, not taking full responsibility for their personal screw-ups. This is rarely conscious and almost everyone falls victim to it at some point. This can boil over into becoming frustrated in-game and giving your teammates grief which, for the record, never helps. If someone’s being counter-productive, mute them. If you’re considering communicating in a way which is counter-productive, follow the system of Stay Targeted, Focused and Understanding.
In other words, if you’re considering giving people grief, remember to S.T.F.U. and keep playing.
But I digress. The final and arguably most important question to ask yourself following a loss. Disregard your teammates’ mistakes – it’s good to recognize them so that you don’t make the same ones yourself but – and I cannot possibly stress this enough – you can’t control or change what other players do. Ask yourself, simply, what you could have done better. Look at the shots you missed, the kills you could have gotten by acting just two seconds faster, the teammates you could have saved by healing them instead of someone already close to full health. Don’t focus on how your teammate let you die that time, focus on how you died and shouldn’t have been in that position. Don’t focus on how your teammate couldn’t finish that important kill, focus on how you also missed the shot in the first place. It’s especially important not to forget this in games where you felt like you carried your team. Even if you did, you did not play a perfect game, because in pretty much any modern competitive game that’s impossible when you account for human error. No matter how hard you carried, there’s always something you could have done something better. That goes for every player of every skill level and any successful professional gamer will tell you the same.
Applying the theory
All of this, of course, is just a set of pointers and guidelines, something to point you in the right direction. The most important part – and if you only take one thing away from this, it should be this – is that winning isn’t everything. A loss can be just as valuable as a win, if not more, if you take the time to look at how and why they happen and for that reason, why be upset by them? Losses are a necessity, and a beautiful one. Competitive games are all about the rush of competition, about proving your skill, about the satisfaction of being the better player. Without the sting of losing, winning wouldn’t taste nearly as sweet. So, embrace it. You’ll get that win back sooner or later.
Knowledge is power!
Learned wielders of great magical powers, weavers of great and terrible spells, and generally overpowered. Wizards are one of the fantasy classics that’ ingrained into our culture, so long as magic captures our imagination and we can still keep coming up with incredible characters to use it, then wizards just won’t die (we’re looking at you Gandalf).
We have gathered for you the finest magic casters (you might call it a Magical Gathering) but there’s a rule! The best wizards in this list have learned and obtained their powers through study and practice, and less dependence on biology or innate power. This one stipulation may cause some shocking revelations, as you will discover as we make our way through the Top 10 Wizards.
10) Time Wizard – YuGiOh!
He’s got Wizard in the name, but we don’t know his mortality – other than the fact that he can take some damage and be killed. We also don’t know how learned he is. But he’s certainly got a lot of magical power. The Time Wizard is one of the most iconic cards from the Childrens Card Game, YuGiOh. If you’ve ever seen Joey Wheeler from the anime, then you’ll no doubt be familiar with this tricky time trickster.
The Time Wizard is literally a clock, which comes out and does some weird things with time. He can reverse time, or sent time forward but hundreds or thousands of years. So in terms of magical power, this little ticking time tinkerer is actually pretty strong. Unfortunately, due to a lack of lore about him, we can’t tell if this is a character that learned the ticks of his trade, or if he simply was born with them.
9) Doctor Strange – Marvel
Ok, we’re raising Strange because he has a film on the way, but his official title is the Sorcerer Supreme. Some concession of course because he did study for the role under the previous Sorcerer Supreme after a car accident damaged his hands, hindering his ability to perform brain surgery. Spoilers by the way…
Through his manipulation of magical forces he helps protect our realm from forces far darker than any other hero in the Marvel universe, demonic forces and magical entities that dwell in border dimensions. Interestingly the powers of the Sorcerer Supreme also draw on beings of ancient entities such as Cyttorak, which also makes him a Warlock, so credit where credit’s due, Stephen Strange really hits all the spell-casting classes at once.
8) Gandalf – Lord of the Rings
The first in our incredibly long line of shocks is Gandalf the Grey, or Gandalf the White. This grizzled old human is seemingly one of the most wise and powerful wizards on this entire list – So how on Earth, (or Middle-Earth,) did he end up so far down the list? With his massive beard and his staff… And all of that magic, how can he be so low? I mean he even refers to himself as a wizard.
Unfortunately, the fact of the matter is, a Wizard is primarily mortal. This is someone who is learned, someone who has had to study, without there being magical power within them. So with this in mind, it’s impossible for us to put Gandalf here… For he’s not mortal. He is in fact a Maiar Spirit, along with, yes you guessed it, Saruman. But instead of disregarding it fully, we respect sorcerers equally – But they’re not what we would call a wizard. Not when the true age of Gandalf is known. He was born before the shaping of Arda.
7) Dumbledore – Harry Potter
“Wait, hold on one minute here,” I hear you screaming at your monitors with an intense rage, “this ruling is a little bit ridiculous – Dumbledore is a human!” To this, I fully agree with all of you out there, Dumbledore is a very clear human, who was born a human and who died a human. Regardless of the non-confirmed fan-theories opinions of Dumbledore being a physical manifestation of Death, we’ll stick to the concept that Dumbledore is a wisened, learned wizard of human blood.
However… We’re going to have to point out, that much like Gandalf and our next entrant to this list, Dumbledore (indeed, Hogwarts as we know it,) might be a lie. For you see, a Wizard is a mortal who is learned. A man or woman who has learned their craft, through being taught. This means that if magical energies are latent within them, albeit needing training, they are actually a sorcerer. This is the definition of a Wizard to a Sorcerer – and Gandalf might be the greatest Sorcerer of all time. Don’t forget what the American’s named the first book: The Sorcerer’s Stone. I’m gutted, as I wanted Dumbledore to be our number one slot.
6) Merlin – Arthurian Legend
So if Gandalf and Dumbledore have now been, at least for our definition, proven to be sorcerers instead of wizards, how can Merlin be that much greater? The answer lies in the term “learned”. Merlin is possibly more learned than both of these men, which is why we have had so many shocking revelations throughout this list. Merlin was many things, to which they called him a wizard. He was an incredibly intelligent man.
But notice once again he’s only placed at number 6? What could possibly stop him this time? Unfortunately, lore strikes once again – as Merlin was born to a human lady and an incubus. Yes, his daddy whom passed incredible powers onto the most important wizard on this list bar-none, was an Incubus. Now that’s pretty gross – but to make it worse, it stops Merlin going one greater. Sword and the Stone? Sadly, it was another Sorcerer’s Stone!
5) Hoodies – Magicka
Now we’re beginning to move into the realm of real wizards – so we’re sorry it’s taken us this long to get here. The above are all considered to be wizardly. In fact, some of them literally bare the name wizard and one of them even conceals a whole school of sorcerers as wizards. However, the Hoodies of Magicka is an affectionate nickname we’re giving the main characters of the game, who are powerful wizards.
They’re completely mortal and due to how they’re presented to us, we’re able to surmise that these wizards learned it entirely through dedication and hard work. Sadly though, we don’t have that much evidence that they learned their craft, no matter how learned we believe they are… So we’re setting these powerful mortals to the middle of our list. Because finally, the magic is real guys. Also this game is pretty hard, go play it with some friends and watch your friendships disappear… Like magic!
4) Mustrum Ridcully – Discworld
We’d have loved to have included Rincewind here, but Rincewind only ever knew one spell, (albeit one of the great spells of creation,) and he was never all that senior. The closest he ever came to authority was as the Head of Cruel and Unusual Geography.
Now Mustrum Ridcully on the other hand, he’s the genuine article, Archchancellor of Unseen University, the one who brought the highest orders of wizardry to heal with a healthy diet and plenty of hygiene; a master of all things magical, except for the strange things those youngsters get up to in the High Energy Magic Buidling; he achieved the 7th level of Wizardry by the age of 27, and has no fewer than eleven qualifications of varying degrees. He is, in fact, Mustrum Ridcully D.Thau., D.M., D.S., D.Mn., D.G., D.D., D.C.L., D.M. Phil., D.M.S., D.C.M., D.W., B.El.L. and Archchancellor.
Ridcully has ended the long string of assassinations to snatch the top spot in the faculty, after the first attempt ended in the ambitious assassin being unceremoniously brutalised by very non-magical methods. He’s also so incredibly powerful, he’s done away with all that messy magic stuff; it’s unhygienic.
3) Mirdon – Doraleous and Associates
One of Doraleous’ oldest friends and closest allies, Mirdon the wizard is a multi-talented mage with a battery of spells at his disposal, powers that transform his comrades into wild beasts, spells that enhance his senses beyond mortal comprehension, spells that summon inconvenient avalanches of large rocks that kind of just get in the way, and make it difficult for enemies to carry on with what they were doing.
He’s also selfish, disrespectful, foul-mouthed, and actually surprisingly dim for a wizard. He’s a straight-up wizard, studied hard to obtain his power, and joined up with an adventuring party to try and help people. That’d be very honourable and respectable but… he’s just so unlikable! Now, we’re a respectable site, so I can’t really share exactly how horrible he is… suffice to say his most evil spell is one that gives you a permanent nose whistle that never goes away.
Check out the Machinima cartoon to fully understand what I’m getting at here… just don’t do so at work. Unless you’ve got a cool workplace that’s fine with that kind of thing.
2) Veigar, the Tiny Master of Evil – League of Legends
If you’ve been reading through this list so far, you may be surprised seeing all of the powerful people we assumed were wizards to be so low down. To then turn around and see a hero from League of Legends reaching all the way up to number 2, with no mention of Warcraft or otherwise in sight, it might feel like we’ve gone mad. But Veigar is a well thought out wizard, of non-human origin – Although still mortal.
Veigar was an ordinary boy, who wanted to learn more about the world beyond Bandle City. Being a Yordle, he doesn’t conjure many images of a grand and powerful wizard, but yet neither did the Gnomes of Warcraft. Veigar wanted to learn more and to really be a bit of a trader, so he studied hard. But a deal went wrong and off to jail did Veigar go. Now, jailing a Yordle is pretty dangerous, as is evident from Veigar, the Tiny Master of Evil. Instead of heading back to Bandle City, he ended up seeking out dark wizards to be trained in the ways of evil. Now a twisted little Yordle, this barely 1 meter tall hero, (or shall we say villain,) looks to bring conflict of all of Valoran to a stop… Mostly because he wants city states to bow before him. Ah well, can’t blame him for trying.
Whilst we could argue he’s a Warlock, there’s no evidence that he actually makes any kind of pact. Therefore, he’s a wizard until proven warlock… Because ultimately, all he did was study hard to be the Tiniest Master of Evil.
When we set out to write this list, we both agreed that Jace belonged on the list of wizards. Ultimately, he started as a humble human who aspired to be more, so he self-taught himself until he knew enough to assist where he was needed most. His magics got greater and greater, until one day, he became more than just a mortal. He became a Planeswalker, a powerful entity that can literally walk across different planes of time… But what does this mean exactly?
Taken directly from MTGSalvation, a Wikia dedicated to all that is Magic: the Gathering – “The defining trait of [planeswalkers] is the ability to travel between separate universes with ease, while the vast majority of people throughout the multiverse are not even aware that other worlds beside their own exist. Planeswalking is a form of magic. With enough time and mana, or with specialized spell knowledge, or with access to enormous power, it’s possible for a planeswalker to transfer clothing, artifacts and/or creatures with him as he planeswalks.”
Due to his studies and the fact that Jace started not as a Planeswalker, but became more due to all of his studies. To make matters more complicated though, it’s actually entirely unknown as to how long he studied. Still, time aside, all we know is, this might be the most learned man in any literature, game, film, anime or otherwise.
Given the harsh judgement we have imparted on a few favourites, our honourable mentions have really had to fight hard to get this place. Years of study, diligence to the craft and service to the realm have earned these entries, a Venerable Mention.
Wizards of the Coast
This one very nearly slipped by us. Wizards are the game studio who make some of the best traditional games on the market, most notably Dungeons and Dragons and Magic: the Gathering, a couple of our personal favourites, but there are a few others you may not be entirely aware of in their catalogue. Ever played Betrayal on the House on the Hill?
Founded in 1990, now a subsidiary of Hasbro, (damn you Hasbro and your Monopoly of traditional games,) Wizards of the Coast manage a wide variety of nerd classics and firm favourites. Sadly though, despite many a magical hour spent gathered around a table playing wizards and casting spells, WotC are drummed into the honourables list because they’re not actually magical and it’s all make-believe.
Tim the Enchanter – Monty Python and the Holy Grail
Tim the Enchanter is sadly bumped down to the honourables list for his brief appearance, most of which he spends slinging fire around for the sake of it, and for the applause. He seems possessed of prophetic abilities, knowing all about King Arthur and his quest for the Holy Grail before he even approaches.
Only one beast in all of christendom does the mighty Enchanter fear, and that fiend is no ordinary bunny rabbit. Played by Billy Connolly, the Big Yin may only show up for a few minutes in the classic tale of messing around in the British countryside, but it’s one of the best cameos in film history. Oddly the goat horns and robes suit him. [EDIT] Apparently I need to do my research more thoroughly, John Cleese plays the Enchanter.
This one might cause a bit of controversy, but we’re not afraid of that. Instead, we hope that you found our interpretation of a wizard to be a compelling, or even correct one to you. In the meantime, we’re going to ask you to vote on next week’s’ list, which can be one of the below. We’re going for a slightly less ambiguous term for our next list, so please do vote wisely, oh venerable one.
With a puff and a cloud of smoke, it looks like it’s time to wrap up another one of our Top 10 lists. But don’t despair, for we’ll be back again this time next week with yet another Top 10 list as chosen by you. Until then, why not get involved with this week’s list and tell us what you thought of it. Do you feel we were too harsh on some of the characters? Is Jace Beleren worthy of such praise? Do you feel the tiny master of evil was in the right position for this list? Will anyone believe Merlin’s lies after this trick?! As always, leave a comment below, or over on Facebook, Twitter or Reddit.