It’s been nearly a year since I first heard of and played The Old Hellfire Club. I am very pleased to announce that they are now live on Kickstarter. Here is why you should now go and check it out and back their campaign.
In many ways more than one, the name of the game sort of tells you everything you think you need to know about it. This game is Offensive Adult Party Game, which is a mock of all of those offensive adult party games you’ve seen. You know the ones – They even took the image of one. Now, there’s not a massive amount to say about this campaign, but all you need to know is that it’s already earned enough to be funded, so there’s something. If you’re a fan of parody-esque Kickstarter products, then read on.
Ok, we started Kickstarter Highlights to shine a light on smaller or lesser known projects that we wanted to see shine, or managed by people we love, but occasionally we like to talk about projects that we love that really don’t need the help. Case in point, Critical Role, the series that broke MCM London, a bunch of nerdy-ass voice actors who play Dungeons & Dragons live on the internet for a few hours every week and draw massive viewership and crowds, and have been partially responsible to the exponential boom in popularity of the hobby!
I’ve talked about them before. They’re a good – if inaccurate – representation of the hobby, vastly more entertaining to watch as it’s being played by actual performers, voice actors who know about taking turns when talking so that there’s no cross-talking, who can totally immerse themselves in their character so deeply that we can more clearly envision the action, and who get visibly emotional about the narrative, reacting appropriately to every moment of drama and capable of deftly improvising moments of their own.
So it makes sense for a bunch of actors with characters that they love and live, with connections in the industry who also love D&D, to club together and make a cartoon! One to go alongside the comics written by Matt Colville, and all of the other products, the books, the art, the live appearances… you get the idea they’re doing well.
The project will be supported by the studio Titmouse Inc, famous for shows like Metalocalypse, Venture Bros., Tigtone that I put on my to-do list lately, and Avatar: The Last Airbender, alongside a host of other major projects, so the animation will be in excellent hands. The cast will be played by themselves, with Matt Mercer serving the bulk of the NPCs… or rather those characters who are not the protagonists.
The test will be how well a D&D style narrative can be translated into a linear format, as it rarely crosses well into other formats – at least those that endeavour to capture the spirit of tabletop RP. As this project is dedicating itself more to existent characters and a well developed and explored world, things could be very different.
So, to the campaign itself. The target is $750,000 to fund the actual animation to a high standard, with a projected release of late 2020. Backer rewards do not include access to a digital stream or download of the final result, rather heavily implying that the final product will be available for everyone to enjoy, likely via their (newly independent of Geek & Sundry) YouTube channel and probably Twitch as it is their principle platform.
The rewards backers receive are instead encouraged to pledge for loot, some digital downloads of music uniquely composed for Critical Role, including a piece written and (partially) performed by the cast. Dice, sticker packs, art prints, cuddly toys, accessories for roleplay and memorabilia, and of course the upper echelons include personalised artwork by Titmouse, producer credits, and when you hit a five figure sum you get a studio tour and more.
Those upper echelon rewards? All gone. I would not be surprised to find a lot of D&D executives towards the top of that list, and possibly Matt Colville himself. The campaign? When I started writing it was at about $2.1 million, it’s now approaching $2.4M, and the campaign started less than five hours ago. IGN managed to squeeze out an article last night a few minutes after the project passed $1M, and I won’t be publishing this for another ten hours, who knows how much money might have poured into the pot. Stretch goals are disappearing, and the twenty-two minute animated short will be treble the length before I go to bed, and will be a feature length film by morning unless pledges slow down.
Sam Riegel and Travis Willingham have apparently been talking to producers for a while, and the attachment of the hobby still makes studios reluctant to engage with projects, presumably offers may have been made with limitations or changes. Crowd funding may lack security for the consumer… fairly certain the same group have ripped me off twice now… but it does put creativity in the hands of those passionate about a project. The CR team have proven time and time again that they are capable of producing high quality content. Here’s to another one.
Oh… there goes $2.5 million!
Side note…! Hot damn, 514% funding on Lasers and Liches!! Go check out this awesome project blending sci-fi and D&D, and adds bonus dinosaurs, perfect for anyone wanting to RP their way through Kung Fury or a Shadowrun Rave. You still have a week to get involved, and there are still stretch goals left to reach.
~Text message from Tim~
What do you mean it was made by a “different Chris”?
This article has a weird back story so bear with me! I was just relaxing one evening and looking through my notifications and noticed I had a new follower on Twitter. Now I usually am quite curious about people who follow me on Twitter. I wonder if they don’t know me personally then I wonder which bit of random content bought them to me. So I begin to head down the so-called rabbit hole which led me to somewhere rather interesting.
I may have mentioned… repeatedly, that I am a tremendous fan of Matthew Colville, and that I gave to the Kickstarter that was ostensibly to get a streaming series up onto Twitch and YouTube, but for the purposes of putting a product into the hands of backers, it was also for the Strongholds & Followers supplement that he had hinted at repeatedly in his “Running the Game” videos that a few fans had been asking about.
Well the MCDM stream began last Wednesday, and aired on YouTube (where I will be watching) over the weekend, and I squeezed in watching between games I was running, and as I already reviewed the book, it’s only fair I have a look at what else our generously given donations have yielded. Side note Strongholds & Followers has had an update with extra artwork and some fault-fixes! Version 1.1 is available for download now, and free if you’ve already got 1.0. (more…)
Ever wondered what it feels like to be a crying child? Well, we’ve all been crying children once in our lives, but in today’s review, we’re checking out Edmund McMillan’s The Binding of Isaac: Four Souls, which was shipped to Kickstarter backers at the end of 2018. Having received mine, I was itching to give this one a try, as I absolutely love The Binding of Isaac video game. Would this new card game meet such high expectations, or should it be forever locked away in The Chest? Join us as we check out the gameplay, the artwork and more in today’s review.
In the long distant history of February (2018 for you strange future-people) one of my favourite personalities in role-playing games released a kickstarter, Matthew Colville’s Strongholds & Streaming. Begun with the simple intent of getting a Critical Role style D&D twitch game underway, offered with a physical product so that people were not simply funding an ephemeral and conceptual project, a Dungeons & Dragons supplement for 5th edition, Strongholds and Followers. Oh, and dragon minis too!
As weeks rolled by, Matt’s videos were often started or closed with an awed thank you, as the campaign not only obliterated goals, but is the current record holder for most funded roleplaying book, and remains in the top 100 Kickstarters of all time. We’ve seen work unfold on a studio space, designs emerge for the miniatures, and even had insights into the design process of the book, and finally, we have a finished product in our hands…
Assuming you have removed your harddrive and are currently sat holding it. I got the pdf the other day, is what I’m saying. Here’s what I thought. (more…)
You may remember a that some time ago we attended UK Games Expo and during that time, we came across quite a few Kickstarter projects that were due to launch this year. Snitch is one of those projects I found, where I was lucky enough to play it with the creators. It’s a fast-paced social-deduction style game, that now has been released on Kickstarter and at time of writing, is well underway to getting funded.
Back in August 2017, I backed this product on Kickstarter as an early birthday present, under the impression it would’ve come in time for December that same year. A handful of delays with design and printing eventually led the EU fulfilment to happen this September.
Was it worth the wait?
Jamie Noble Frier, also known as The Noble Artist, is a digital artist hailing from Sussex and is now turning his hand to board game design, with his first major foray: Hero Master. I met Jamie at UK Games Expo and he very kindly offered to give me a personal tour through the game as it stood, using Tabletop Simulator. After much time wrangling between the two of us, we finally got it scheduled in and I asked Nathan to join us digitally. The result of this is over two hours of video taken from that playthrough that we need to condense, do a voiceover for and release on our YouTube channel. Video aside, Jamie’s Kickstarter is now up and running and we thought it would be a great time to do a little overview of the game, which in my opinion is well worth buying.