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Posts tagged “Game

Mobile Game Review – Piffle

A cute character dressed in an even cuter cat costume? Check.
A bunch of balls to throw at brick-like enemies, with a hopes to bash them down? Check.
The bunch of balls you collect are also cute and fluffy? Also check.

Well then, this should be a rather cute review of Piffle, shouldn’t it? Check!



Elite Dangerous RPG – In Depth Part 1

My mind wonders how you go about fitting a vast expansive game like Elite Dangerous into an RPG. Well, the people at Spidermind Games successfully ran a Kickstarter for the book 2 years ago and this year during UKGE, I met some of the team behind it. They talked to me about their current Kickstarter for the Elite Dangerous Battle Card game which you should all take a look at and we will review in full later this year. However, this article is the first in an in-depth look through the RPG. Spidermind Games were very kind to give us the books in PDF and a copy of the core book in hardback that we will be giving away as a prize.

My intention here is to cover the core book its contents and add a healthy dose of opinion here and there. I won’t be including the Espionage, Exploration, Military and Trading supplements, but we may tackle this separately if there is enough interest.


Review – Hidden Folks

Here’s an old idea made new, another game derived from a series of puzzle-books, but this time instead of choose-your-own-adventure games, this time it’s a hidden object game a-la Where’s Wally (that’s Waldo if you’re across the Atlantic), the classic red and white master of hiding in plain sight, the must-have test of your children’s observation skills and patience.

Hidden Folks seizes the concept and turns it into something that is both addictive and strangely adorable. Layers of interactivity, vast scenes in which to seek tiny details with dozens of similar-looking items scattered everywhere, it’s wonderfully simple, and drives you back day after day for just one more game. (more…)

Review – Layers of Fear

October means horror games, and it doesn’t matter how much I love horror, I really have no stomach for horror games, I’d play Amnesia in twenty minute chunks, Little Nightmares gives me the shivers, and I’m stuck on Darkness Within: In Pursuit of Loath Nolder… but it’s also very creepy so I’m glad I’m stuck.

But when I tell you that I have just finished Layers of Fear, don’t think that it just didn’t grip me as much as other horror games, it certainly had me on edge, but I found that I was taken in by the narrative that was unwinding as I stumbled through rooms and corridors, and the difficulty was moderate enough that I could get through a single playthrough with a minimum of effort, but to play again will prove a lot harder. (more…)

Video Game Review – Phoenix Wright: Ace Attorney 6: Spirit of Justice

Religion and science doesn’t usually mix, but in this title, they could be the combination that literally kills you. In the latest iteration of the Phoenix Wright franchise, we’re back with a vengeance – and this time, defense attorneys are in as much trouble as their clients. From religious ministers hellbent on making sure you fail, to divination seances designed to make your clients look guilty, this might be Phoenix’s toughest trial yet.


Temp Worker Assassin – Review

Greetings from a beach somewhere in Valencia (Spain). Just before I left the UK I got the chance to play a few games. So it’s come to that time where we must cast an opinion on it. We did a little preview piece which introduces the game, it’s being shipped out to Kickstarter funders around December 2016. The print and play version I received consisted of

  • 4 Starter deck cards of 10 cards each
  • 5 Turn Marker cards to indicate Monday to Friday
  • 23 Department cards
  • 34 Target cards
  • 60 Stationary cards


Video Game Highlight – Saboteur

Technology and the way games are published and made is very different today from how it was 30 years ago. You could say the same for any other industry, however the games industry I think has moved way faster than any other. Recently there has been a resurgence of games programmed by very small teams or a single developer with the re-birth of the indie scene. This may have something to do with the fact that computers are a much more consumable commodity and of course owe a little something to distribution services and easy ways to pay, like Steam. Thirty years ago these people were dubbed bedroom coders and I need you to imagine yourself back this far. Put yourself back in the year 1985 and in the mind of the then 18 year old, sole developer and self confessed college drop-out heralding from Taunton named Clive Townsend.


GeekOut Plays Stonekeep – Episodes 12 and 13

With two more episodes down (though one episode will be available in the morning one will be available in the evening), we’re progressing through the slimy, smelly sewers of Stonekeep. I make more great progress, still no deaths but this time around, there’s a lot of close encounters. I find some cool things out, I learn a lot about the game and I even learn how to do the Stonekeep Dance.

Episode 12 – Unleash The Kraken!

In this episode of GeekOut Plays Stonekeep:

  • We see our good old friend Wahooka make a surprise reappearance into the game, hey there Wahooka the Great!
  • We walk around a lot.
  • We get a… Triangle.
  • We bump into another cylinder.
  • We backtrack.
  • We find a kraken… Which is just an Octopus really.
  • We kill said kraken.

Episode 13 – I’m Too Young For Snakes

Hoo boy, in this episode…

  • I do a recap of that kraken (I’m sticking to calling it a kraken).
  • I run back upstairs.
  • I get my magic sorted out.
  • I find a lot of snakes.
  • I go on a quest to find a better place to replenish magic…
  • I find said place!
  • I get confused by a mysterious entity trying to kill me in the sewers…
  • I run back upstairs.

Stay tuned as later tonight I’ll upload episode 13, but for now episode 12 is available to watch. Please do leave your comments below, or over on Facebook and Twitter and let me know what you think of this weeks episodes. Thanks for sticking it out, these episodes can only get better! But if you have any suggestions as always, please let me know. Your feedback is really valuable, as are all the subscriptions to the GeekOut YouTube Channel. Do you prefer me giving a live reaction, or should I stick to reacting after a recording?

Card Game Review – Superfight!

Recently, I decided I wanted to get myself a Loot Crate box. So that I did, when they released some of their older boxes. I went and bought myself the Play box, which had some great items inside, but there was an item I didn’t see listed – or at least I didn’t know what it was at first. When I opened my box, there it was sitting neatly near the bottom of the box… The exclusive Superfight deck for Loot Crate. But just what is Superfight and is it any good? Read on to find out more about the game. WARNING: This game is Not Safe For Work

I’m going to warn you now: I compare this game to Cards Against Humanity… And it’s up to you to decide which game you would prefer sitting on your shelf. Both games are great fun.


Very simply put, this is Cards Against Humanity in Superhero dream-fight scenario format. You have white cards and you have black cards, not much new here so far. What is new however is that instead of playing a white card (answer) to a black card (question), you have black cards (attributes) and white cards (characters). Also, it’s got an interesting drawing mechanic, where you draw three black and three white cards at the start of each turn.

Your character could be anything, from an average woman, to a young boy wearing his underwear on his head; or more specific characters, such as George Bush. You give your character an attribute and it goes around in turn order for players to unveil what their superhero is. The remainder of your hand goes into two separate discard piles, one for the black cards and one for the white cards. When everyone has done this, each player picks up another black card and puts it on their superhero. Then, the players discuss who would win the fight. The winner scores a point and the game continues until an end point has been decided.


It’s not necessarily the most safe for work game out there, but some of the combinations are outright hilarious, so it’s worth a look at. One pro side to this is the majority of the cards seem relatively inoffensive. With this in mind, if you want to play a silly game with people who prefer games that are a little more politically correct, whilst I’ve not seen all of the cards out there, this game might offer that “CAH-Feel” without all of the hoo hah of having to explain what Bukakke is. If you don’t know, don’t look it up. We accept no responsibility if you do look that up.

Presentation and Cost


Same as Cards Against Humanity, the game is really well presented. It’s very simple too, with two different decks, representing two types of cards. It’s really easy to understand, simply based on the looks of the cards. The game comes in a nice enough box, again sharing an incredibly familiar trait of Cards Against Humanity of the black on white feel. You know that when you open the box, it’s going to be a lot of cards. The game certainly feels well polished and nicely packaged, plus it doesn’t take up too much room.

Cost is hard to define when we don’t have a similar game, so we’ll be comparing the base set of Superfight with the base set of Cards Against Humanity. When we talk about cost, the game is slightly more expensive than Cards Against Humanity, which is at a simple and clean twenty pounds. Also, whilst Superfight comes with 500 cards, Cards Against Humanity comes with 550.


I really like Superfight and it makes for a really nice replacement or even compliment to Cards Against Humanity. It’s a nice addition to our little geek game set and because it’s not purely about “who is the funniest”, but rather it has a lot more depth to with its ‘character creation’ (sort of.) This earns it a unique spot in our geek games collection. It’s easy to get into, especially if you’ve played any card games of its kind before. Have you played or heard of Superfight? Would you rate this or Cards Against Humanity higher and why? Let us know in the comments below, over on Twitter or Facebook.

Video Game Review – Steredenn

Not long ago I spoke about wanting to play some harder games and record them. One such game has appeared for me in the form of Steredenn, a space shooter bullet-hell. I have been playing the Early Access version of the game, but I’m pleased to tell you that it’s out of Early Access. Released on October 1st, this game is hectic and chaotic, whilst being smart and modern. It’s a great game, but enough about that, why not check out our video at the bottom of the page?



As is typical of a bullet-hell, there’s really not much of a story. It’s just that some pirate fleets have come to infiltrate your base. They’ve caused some serious damage, shredding through all of their opposition (you and your allies), leaving you to defeat them through the wreckage of your allies and the space rock. It’s not exactly a hard game to understand, you’re flying a ship with the premise of just blowing enemies up, which is A-OKAY in my eyes!

I believe not all games need to have some of the most incredibly intricate of stories – But this tells a typical bullet-hell story: You’re a single unit against vast seas of enemies… You, and you alone, must take these pirates down. We really don’t need anything more than that for the story.


The game plays really well. It works well on both keyboard and on the game pad, of which I used both to test the game. The video below is me on my game pad – The latency of which feels pretty good (very minimal, which is hugely important to this kind of game.

An interesting aspect is the fact you get just two weapons of which you choose what you want to keep and change over. If you see an available weapon, you tap the pick-up key to pick a weapon up to replace the one you are currently using. You always start off with a basic blaster but you can go on to get rocket launchers, lasers and even auto-firing robots. The many different weapons work in particular scenarios better than others.

It felt as if the game has a very steep difficulty curve once you get past the first boss. Typical of bullet hells, this is a game where you will not kill every enemy, often leaving them out so you can go and beat up the big baddies. On the plus side though, the game seems to be really high on using score as an indicator of success. I, however, will try to get as far as beating the big baddie of the final stage… Eventually! I don’t think I’ll be getting there any time soon.



The music is a simple arrangement of heavy guitar work and drum patterns. It’s basically a metal-inspired soundtrack which really helps to pump the adrenaline into you. It’s simple, it’s fast paced and it does the job effectively. Couple the heavy metal with the space-like and ambience inspired sound effects of the game, we’re onto a modern space shooter that anyone can get behind. The volume can be adjusted, depending on your interests in metal!


I’d highly recommend Steredenn, if for nothing more than the fact it has a great soundtrack, it is visually pleasing on the eye and it’s hard as nails. I know this won’t be a game for everyone, due to the very nature of bullet-hells, but hey, I personally loved every second of it. With this in mind, I’d like to leave you on the thought that Steredenn is a fast-paced bullet-hell, which is beautifully presented and is a genuine challenge. Check it out below and don’t forget to comment, like and if you liked the video to subscribe to our YouTube channel too. Also, leave us a comment on Twitter and Facebook.