A parody of gaming auteurs, The Magic Circle presents itself as an incomplete game that you are playing while it is under construction, right down to the hovering cameras of the admins floating around openly discussing the development process. A black and white fantasy world filled with monsters and wonders, and placeholder objects, unrendered models, floating production notes, object interactions filled with placeholder text, and pieces of an old game spliced together with the new content.
I have not finished this game… but I still have some thoughts… (more…)
A cute character dressed in an even cuter cat costume? Check.
A bunch of balls to throw at brick-like enemies, with a hopes to bash them down? Check.
The bunch of balls you collect are also cute and fluffy? Also check.
Well then, this should be a rather cute review of Piffle, shouldn’t it? Check!
Here’s an old idea made new, another game derived from a series of puzzle-books, but this time instead of choose-your-own-adventure games, this time it’s a hidden object game a-la Where’s Wally (that’s Waldo if you’re across the Atlantic), the classic red and white master of hiding in plain sight, the must-have test of your children’s observation skills and patience.
Hidden Folks seizes the concept and turns it into something that is both addictive and strangely adorable. Layers of interactivity, vast scenes in which to seek tiny details with dozens of similar-looking items scattered everywhere, it’s wonderfully simple, and drives you back day after day for just one more game. (more…)
October means horror games, and it doesn’t matter how much I love horror, I really have no stomach for horror games, I’d play Amnesia in twenty minute chunks, Little Nightmares gives me the shivers, and I’m stuck on Darkness Within: In Pursuit of Loath Nolder… but it’s also very creepy so I’m glad I’m stuck.
But when I tell you that I have just finished Layers of Fear, don’t think that it just didn’t grip me as much as other horror games, it certainly had me on edge, but I found that I was taken in by the narrative that was unwinding as I stumbled through rooms and corridors, and the difficulty was moderate enough that I could get through a single playthrough with a minimum of effort, but to play again will prove a lot harder. (more…)
Religion and science doesn’t usually mix, but in this title, they could be the combination that literally kills you. In the latest iteration of the Phoenix Wright franchise, we’re back with a vengeance – and this time, defense attorneys are in as much trouble as their clients. From religious ministers hellbent on making sure you fail, to divination seances designed to make your clients look guilty, this might be Phoenix’s toughest trial yet.
Greetings from a beach somewhere in Valencia (Spain). Just before I left the UK I got the chance to play a few games. So it’s come to that time where we must cast an opinion on it. We did a little preview piece which introduces the game, it’s being shipped out to Kickstarter funders around December 2016. The print and play version I received consisted of
- 4 Starter deck cards of 10 cards each
- 5 Turn Marker cards to indicate Monday to Friday
- 23 Department cards
- 34 Target cards
- 60 Stationary cards
Technology and the way games are published and made is very different today from how it was 30 years ago. You could say the same for any other industry, however the games industry I think has moved way faster than any other. Recently there has been a resurgence of games programmed by very small teams or a single developer with the re-birth of the indie scene. This may have something to do with the fact that computers are a much more consumable commodity and of course owe a little something to distribution services and easy ways to pay, like Steam. Thirty years ago these people were dubbed bedroom coders and I need you to imagine yourself back this far. Put yourself back in the year 1985 and in the mind of the then 18 year old, sole developer and self confessed college drop-out heralding from Taunton named Clive Townsend.
With two more episodes down (though one episode will be available in the morning one will be available in the evening), we’re progressing through the slimy, smelly sewers of Stonekeep. I make more great progress, still no deaths but this time around, there’s a lot of close encounters. I find some cool things out, I learn a lot about the game and I even learn how to do the Stonekeep Dance.
Episode 12 – Unleash The Kraken!
In this episode of GeekOut Plays Stonekeep:
- We see our good old friend Wahooka make a surprise reappearance into the game, hey there Wahooka the Great!
- We walk around a lot.
- We get a… Triangle.
- We bump into another cylinder.
- We backtrack.
- We find a kraken… Which is just an Octopus really.
- We kill said kraken.
Episode 13 – I’m Too Young For Snakes
Hoo boy, in this episode…
- I do a recap of that kraken (I’m sticking to calling it a kraken).
- I run back upstairs.
- I get my magic sorted out.
- I find a lot of snakes.
- I go on a quest to find a better place to replenish magic…
- I find said place!
- I get confused by a mysterious entity trying to kill me in the sewers…
- I run back upstairs.
Stay tuned as later tonight I’ll upload episode 13, but for now episode 12 is available to watch. Please do leave your comments below, or over on Facebook and Twitter and let me know what you think of this weeks episodes. Thanks for sticking it out, these episodes can only get better! But if you have any suggestions as always, please let me know. Your feedback is really valuable, as are all the subscriptions to the GeekOut YouTube Channel. Do you prefer me giving a live reaction, or should I stick to reacting after a recording?