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Posts tagged “Dungeons & Dragons

Improvised D&D – Tales of Adventure

Sessions of D&D are usually not short. Any session that I have been to has ranged between 2-4 hours in general, so I was intrigued to go and see a specifically designed 90 minute D&D base show at The Improv Theatre in Bristol. I was very interested to see how this would work and being a fan of things like Critical Role, and the Acquisitions Incorporated sessions I had no idea how they would make it work and was very pleased with the result.

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Wizardly Customer Service: Wizards of the Coast Care

Let me tell you a story.

I bought the Dungeons & Dragons core books pretty much as soon as they came out (barring a major delay on the Dungeon Master’s Guide) so it’s been nearly three years since I bought the Players Handbook, and in that time it has been read, re-read, passed around the room, dropped, dragged across the country and otherwise more heavily abused than any other reference book in my collection. So it’s little wonder that it ended up like this:

Now that’s fine, it may be a £40+ book but that’s a hefty tome of full colour pages and for the amount of usage it sees I would quite happily have bought a replacement, but a friend of mine stopped me. Apparently first printing copies had issues with the binding so Wizards of the Coast are willing to replace it for free! I was sceptical but there’s no harm in asking the question, so I put it to the D&D Facebook page in a private message, who quite promptly redirected me to their product replacement form with requests for specific pictures.

Alright, brilliant, amazing! Nice bland form, a sign-in demanding my info and a generic box to fill in the problem and attach pictures. Nothing out of the ordinary, the only thing going above and beyond the call of duty here is that they’re replacing a book for free after nearly three years. There was a follow-up email shortly afterwards to ask for a few more details so that my book could be delivered.

And then the e-mail arrived:

Hello Joel,

Thank you for contacting Wizards of the Coast Customer Service, sworn loyalists to the Holy Order of Tyr.
I am sorry to hear that the hated Blackguards have sabotaged your Handbook with their black magicks! Does their cruelty and hatred for Players know no bounds?? Of course, we will be happy to assist you with a replacement, free of charge. We must have our noble allies fighting against the forces of darkness with all haste!
The benevolent clerics of Product Replacement are crafting your new book as we speak. Though we shall face many dangers in doing so, we shall arrange for your new Player’s Handbook to arrive to you in the coming days. The agents of Bane shall not stop our efforts to serve you!
Please feel free to reply to this “electronic mail” our house mages have supplied us with if you have any further questions, concerns, or Beholder sightings. We will be happy to assist you!

Adam E. at Wizards of the Coast customer services, I salute you. You just role-played your job! Sadly I did not get a reply to my equally inflammatory response, something about “lumbering me in with the heroic types” your typical villainous monologue. Anyway, all that was left for me to do was sit and wait, and as the book was coming in from the U.S I wasn’t exactly expecting it to fall into my lap within the week, it took about three weeks.

And so I am now the proud owner of a shiny new Players Handbook courtesy of Wizards of the Coast, and this isn’t the only instance of such an awesome response I’ve encountered either. In a similar instance in which the book actually arrived in poor condition WotC not only replaced the book but also threw in a copy of the Sword Coast Adventurers Guide to account for delivery costs. Add on to that all of the free stuff they’re putting out through Dragon+ magazine?

I would like to say that it is not my fault that I followed this exchange up by buying a copy of Tales from the Yawning Portal, compendium of classic dungeons updated for 5th edition that I simply wouldn’t have bothered with in other circumstances. It’s testament to how good customer service breeds good customer relations, and after the mess of 4th edition and the online “tools” they needed to buy some good grace.

So this is a bravo and a thank you to Wizards of the Coast. I’m going to get to re-making some character sheets for my learner-group with my nice shiny new PHB, and design some cruel dungeon ideas by ripping off the classics.


Playing Chaotic Good

Meet the Robin Hood of the D&D moral alignment system. Here we find the vigilantes, the renegades, and the rebels willing to stand up for what’s right in a world gone tragically wrong, and most importantly the heroes of freedom. For those who swing towards chaos on the side of goodness and the rights of the people the call to heroism comes when tyrants, slavers and oppressors threaten the people and their ability to live their lives in peace and quiet, without the demands of others to intrude. Sticking up for the little guy has the potential to lead people into trouble, and a tendency to run afoul of the law, but that’s all part of the fun for a CG character.

It’s one of the easiest alignments to play, but it’s worth looking into how to play Chaotic Good well. (more…)


Dungeon Master Lego

As a DM, you need to be able to set scenes by using mostly words. Sometimes you might draw a map that you can slowly reveal to the player and some of them might be quite complex, but sadly only 2D. It is possible to build actual 3D models of your maps, which has become a bit easier with the Dwarven Forge pieces that you can piece together however you like, similar to Lego. However, dear RPG players of the world, how awesome would it be if you could actually use Lego?

Well I must admit that I lost interest in Lego some time ago; I think they departed from their core mechanic in favour of cashing in on things like Star Wars, Batman and Minecraft. I thought it would take something drastic, (like having children,) to make me actually need to or even want to buy Lego again. But it appears while I have been ignoring them, Lego have taken on a fan’s idea to make Role Play flavoured lego. A user, going by the name of Ymarilego, submitted their proposal for a Dungeon Master lego set back in January 2017. By January 25th, they already had 100 people supporting it. Somehow this idea blew up on the internet and the idea reached it’s minimum of 10,000 supporters on 22nd Feb.

What this means is that Lego are actually now going to take this idea seriously, by pushing it through their internal review process, which I am sure is based around the sellability and cost of producing the actual pieces themselves. It is in the hands of the so called Lego Gods right now, so all we can do is hope that they make the decision to go ahead and build it.

From what we have seen of the proposal, it looks like that the set will include a few base player characters and some of the more regular monsters as mini-figs. Then the set is broken down into individual squares that you can mix and match or replace the contents of. There looks to be dungeon, as well as building-flavoured blocks, and a hint at some lava based blocks. The additional proposal is to add on some mine cart functionality which sounds like a great little add. For some this may bring somewhat of a cute factor to battling some serious enemies which may or may not appeal to DM’s. I rather like the idea of having many more component parts to build my maps from. Again some may argue that a decent DM does not need physical maps; and I would argue that at times it is absolutely necessary.

We asked our resident RPG expert Joel what he thought of the proposals.

Freedom of Expression

It’s about damn time Lego got together with RP, it’s just a shame it took a fan on the outside to start the ball rolling. One of the pillars of Lego’s popularity is the freedom to create whatever you like from the glorious universal pieces, and in the way they have embraced every genre and collected intellectual properties to give us the rather non-metaphorical building blocks to bring our imagination into the real world.

Roleplay does the same, the numbers become the building blocks, a means to drive imagination, create structure that can help bring our ideas to life and share them with friends. Physical props have always helped make manifest our brilliant ideas, our handcrafted worlds and bring our players deep into our narrative. Well now we can really handcraft those worlds!

Chris mentioned Dwarven Forge because they produce some of the best scenery for tabletop on the market, and their range keeps getting better and more versatile, but you’re still stuck with their own (stunningly beautiful) set pieces that can be moved around. They’re elegantly sculpted and beautifully painted but rather lash you to a theme, fixed paths and immovable scenery components. This project could bust those options wide open. Don’t like a wall? It’s gone. Path too wide? Narrow it. Not in a mine? Don’t be! The Lego Gods would be fools not to seize upon a market yearning for this level of freedom.

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Ok, so you can just buy Lego. There are fantasy kits out there, and they’ve recently brought back the basic bricks in a big way, but we don’t really want to make knights with chainsaws and go-carts (Nexo Knights, what exactly is going on there?) or caverns that change colour every five foot. We also need some dedicated stuff for creating our characters that can be pretty expensive to bring together in a custom mini-figure. I’ve yet to see a well made Lego beholder.

Chris is right when he says a good DM doesn’t need a physical representation for what they’re trying to create, but that doesn’t stop us from wanting it. The market demands, and Lego have given it a new channel through which to demand in very specific terms. If Dungeon Masters are the market in this particular instance then let us speak clearly, we have wanted to play with Lego while role playing for years – hells, I’ve tried to make a set myself with the Digital Designer – because physical representations can make the world feel more real and immerse you further into it, even if it’s population can only move at right angles and have weird yellow claw hands.

Final Thoughts

Fellow geeks, I cannot stress enough how much I want to see this come to fruition. Tell your friends, tell your neighbours, tell your parents. Get everyone you know to go through a very short sign up process and go and vote on this set. Don’t think about it, just make it happen.


Review – Volo’s Guide to Monsters

It has been a couple of years since the release of the core set – Players Handbook, Monster Manual and Dungeon Master’s Guide – and in between we’ve mostly seen the release of campaign books that have added their own flavour that a half-awake DM can implement to great effect in his/her own games.

Across the last two editions we’ve seen something of a template in terms of extra material, and the same with independent adaption Pathfinder; more monster manuals, more player options, flavour books that add new worlds or mixed materials that play to a theme, accompanied by campaign modules which are primarily focused on a playable adventure, rather than adding usable material for anyone to use. (more…)


Top 10 Gods

For the love of all that is holy, we’re back for another Saturday Top 10. So for God’s sake, pull up a chair and have a gander through these ancient scrolls that we’ve uncovered, telling us all of the power of these beings. They might not always be physical, but they’re certainly righteous in their own way. So whether or not you’re a believer, this list has been made to try and convert you to our beliefs.

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Top 10 – Psychics

GeekOut Top 10s

We saw this one coming.

The mind is a strange and enigmatic thing, filled with mysteries and incredible powers of calculation, empathy, and moving stuff around. Alright, the last one is mostly fictitious, but the abilities of our super-advanced lightning-sponge just aren’t enough for most people, so we simply have to make stuff up.

Join us as we run through our picks for the movers and mind readers, future-seers and dead-speakers. Wrap your brain around our Top 10 psychics.

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Dungeons & Dragons Online Support

This is something of a review, because one area I must criticise 4th edition D&D on was the support it received online.

Enjoying 4th edition places you in something of a minority, but it had it’s truly beneficial features. Stripping away to the bare bones of the system and starting again from scratch was a bold step better executed this time around, but in so doing Wizards of the Coast learned a few valuable lessons. However, for players new to the format the at-will/encounter/daily breakdown of powers, spells and abilities made for a readily comprehendible set-up for combat that was easy to grasp, and for DMs it made the process of creating new monsters, traps and various other key elements much easier.

Still I have come to appreciate 4th’s failings, and it’s hideous decline into Essentials – VAMPIRE IS NOT A CLASS YOU ~cough~ – anyway, and I can almost fully understand the outrage many of the die-hards and old school players felt during the releases. I’ve refuted some of it’s so-called weaknesses, espoused it’s strengths, admitted graciously it’s failures, and recognised how the mistakes I made as a 4th edition DM have hardened me into a far stronger practitioner.

D&D 4e all core (Small)

But that’s not what this article is about, no edition wars in the comments please!

Wizards of the Coast offered up four pieces of support to subscribers to their Insider services: The Dungeon and Dragon magazines offered supplementary rules, errata updates and useful lore to DMs and players respectively, the former with regular dungeons and/or mini-campaigns, the other expanding on class, race and character options.

The Character Builder began as an excellent tool for… well building characters, and better yet it was a piece of downloadable software you could continue to use long after your subscription had ended, but could only be updated while you’re subscribed, seems reasonable. But when Essentials came around the software became restricted to in-browser only, and there were no more updates. Alright, not a great loss, right?

Adventure Tools started life with a catalogue of monsters that the DM could filter by level, role, and keywords, as well as searching by name. It allowed for easy encounter building, and also included a fantastic monster-building tool that did all the essential maths on your behalf, as well as offering up necessary guidelines to help prevent over- or under-powering your creations. Like the character builder it was available to download and update to subscribers, but subscribers never got the one thing they wanted most from the adventure tools, any other adventure tools. The software lived and died as the monster compendium.


Mini rant out of the way, now credit where credit is due.

5th edition began life as a series of .pdf files that were freely available to everyone with a request for as much playtest feedback as possible so that they could refine the game into a cleanly finished product that could be enjoyed by all, and it worked beautifully. What’s even better is that they have not finished the process.

wallpaper_Class- Warlock

If you have any kind of internet-capable mobile device that is able, get the Dragon+ app or get it straight to browser, which features a free monthly magazine with news, articles, lore, podcasts, and even better, new character options that are in a constant state of playtest. For example, the Mystic class – a psychic of many talents that falls somewhere between monk and spell-caster – is currently in its second iteration after a few months of being trialled, and is still subject to change as a final version may never reach a published book, and only ever appear in the hands of those who read regularly. The same is true of some Eberron-specific races like Shifters and Warforged, available somewhere in the archives of Dragon+, I forget where.

Free core rules are readily available for anyone to download including basics on character building for players and a limited selection of classes, races and spells to pick and choose from (although 114 pages is most of the Players Handbook, so you’re not losing all that much), and for DMs a collection of monsters, how to build encounters with them, and some magic items to hand out afterwards. Without spending a penny you can have enough to dabble into the full game, but they’ve given just enough to make the books well worth buying. If you own the books already get these downloaded onto your phone or tablet though, it helps when travelling light, or for sudden and unexpected gaming situations.

So that’s it, right? All the core rules and a nice little collection of extra supplementary material for free. They can’t give any more away, surely?

No, hypothetical reader, I am not done! And stop interrupting me!

Monster-by-Type

If you’re a stalwart of the WotC flagship product then there’s a few other online tools you’ll be familiar with that some consider an absolute must for play. The virtual tabletops Fantasy Grounds and Roll20 are both now fully endorsed by Wizards and have official support for new releases, making it easier for people who prefer to play online – or are forced to by time and distance – to join in and get a richer experience. Granted that support isn’t free, but there’s a limit as to how much can just be handed out.

The DMs Guild powered by the DriveThru team who support content creators for RPGs is a dedicated platform for writers wanting to generate content for D&D within the official guidelines laid down by WotC. That may sound limiting, especially when you can just use the normal DriveThru RPG platform and make money the same way, but if you play by their rules Wizards might just pick up your content to go official, and the chance to have your work appear alongside the official staff writers. It’s a great way for Wizards to source the best material straight from the fan community, but it’s also a great way for writers to make money and get publicity at the same time.

There’s more, there is so much more, from the fan site toolkit, the Podcast (which featured the writer of Rat Queens one time and I squealed like a fangirl), the Open Gaming License, to associations and respective nods to other major companies, many of which fan-made that have grown to industry giants, some of which seemingly unrelated… like My Little Pony… just, click that link, you’ll be richer for the experience. Is it all perfect? No, but it is a huge step towards improving company-customer relations, and one that a company like Wizards sorely needs in order to keep revenue flowing. Those books aren’t cheap, but when you feel like your money is put to good use it all suddenly becomes a little more worthwhile.

Dammit Hasbro, you cunning puppet-masters, you made me love you a little bit.


Top 10 – Rituals

It starts with an incantation, sometimes followed with some sophisticated dance. Often requiring some form of reagents, other times it requires sacrifice, we can only be on about one of the most complex types of magics. A mix between pure voodoo, religion and powerful forces unseen in the physical realm, today we’re delving deep in the world of rituals.

To lay some ground rules down for this, a ritual can be anything involving some complex mantra, activity or set-up. It can be easy enough to understand in principle, so long as there’s a reason behind the simplicity, these are rituals which have been prominently displayed in a series, a franchise, or even just as a one off in an episode. It also can feature in a video game, an RPG or otherwise.


Top 10

10) The Rite of Ash’Kente – Discworld

Click for original artist Puggdogg

Click for original artist Puggdogg

Not even the wizards of Unseen University know everything, but they do know a way to contact someone who does. It’s very inconvenient to drag Death from his eternal duties whenever you need an urgent question answered like “What’s that massive new star that keeps getting bigger?” or “What the hell just happened?” and He regularly appears in a bad mood, on one notable occasion still holding the pineapple-cheese stick from the party He’d just been abducted from.

Death is of course subject to wandering off and leaving His family to do THE DUTY, and they also take His place in the circle should the Rite be performed. There are many ways Ash’Kente can be conducted, many of which involve something dying and therefore summon Death by default. The most basic method requires three sticks and 4cc of mouse blood or an egg, but is often dressed up with dribbly candles and octagrams, for the look of the thing.

9) Eidolon Extraction & Cleyra’s Protective Dance – Final Fantasy IX

Cleyra_cathedral_concept

Final Fantasy IX, or FF9 as many people know of it, is one of those games that I talk about a lot. Sorry, not sorry. However in this particular instance, it’s worth noting that the game has many different rituals scattered throughout. These are just two of the main ones that affect the game in huge ways:

The Eidolon Extraction ritual is conducted by Zorn and Thorn, the two court jesters to Queen Brahne (and later working for Kuja). They do this to extract the power of the Eidolon’s so their masters can use the power of these beings to wage war across Gaia. They are successful at first, by taking away Princess Garnet’s Eidolons right at the start of the game. They try this at a later point in the game, too.

Cleyra is a settlement of the rat-people, the same species as one of the main protagonists, Freya Crescent. Cleyra is surrounded by an ancient sand storm which keeps their peaceful town safe from all outsiders. To keep the sand storm safe, occasionally they must perform a sacred dance, with music played from their harp. If the sand storm were to disappear, they would be open for attack and thus… war. See how these are all linked, now?

8) Anveena’s Sacrifice – World of Warcraft

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I’d not like to go into too much detail with this one, but this is a condensed version of what this is about. She’s a manifestation of pure energy and was captured and corrupted by Kil’Jaeden’s minions. With the energy of Sunwell Plateau captured and their intent of using all of her existing life force to summon Kil’Jaeden himself into Azeroth via a portal that she would be opening with her own power.

However, true to all heroic characters form, she snaps out of it and she was almost too late. She’s already opened the portal and the humongous demon Kil’Jaeden was already on his way through it. When she realises this, she uses the last of her strength and powers to make the ultimate sacrifice. She seals the portal around his torso, allowing the heroes of Azeroth to unite against this serious danger to their planet. So in short, Anveena both summons and weakens Kil’Jaeden, allowing Azeroth to hold off from disaster and even prevent it… Until Legion happened but we’ll have to wait and see what dangers from the Burning Legion this presents.

7) Summoning Exodia – YuGiOh

ANIME-Exodia-Cards

The theory – In order to summon the great Forbidden One you must gather his parts, head and body, and each chained limb. With his entire collection before you he is made whole and you automatically win the game.

The practice – Decks are basically built so that you can do a short series of delay tactics, all while ensuring that the parts come to you quickly and easily so that you slam the lot down on the table and claim a weak victory that no one enjoys.

So far as instant-wins in card games go it’s got a rather nice theory behind it, but sadly Exodia can be readily exploited. If you’re looking for a more interesting instant win then look up M:tG’s Hedron Alignment for something requiring a bit more effort. If you want an enjoyable experience with Exodia it’s readily found in the Abridged Series.

6) Rary’s Telepathic Bond – Dungeons & Dragons Wizard Ritual

Sage Advice Icon_0

Oh did we ever have some choices here. Amongst the catalogue of spells for all classes and all occasions in the D&D rulebooks, the magic mouths, the unseen servants and floating disks we eventually settled on one that any right minded wizard would have prepped and ready to go every damn day. You see only a right minded wizard should be allowed to do all of the planning and tactical decision making, these stick-waving imbeciles in metal underpants don’t have a clue!

What better way to make your thoughts known (and only amongst your allies) than to have them implanted directly into their minds? The Telepathic Bond allows for immediate mental communication between a full party anywhere in the world (other planes may incur roaming charges) to swiftly and accurately allow the wizard to share his/her ingenious insights into the situation, and to have those insights ignored more profoundly than ever before. A must have for anyone level 10 or above.

5) Summoning Shenron – DragonBall

ShenronDBZ

Ah yes, summoning Shenron himself can be considered to be a type of ritual. When you think about what a ritual is, it’s something that should be quite hard to obtain, perhaps because of time constraints, perhaps due to resource, or perhaps due to rarity of the objects being used. When you think of it like this, Shenron is in fact a ritual – but how does one simply summon a dragon that will grant you a wish?

You have to go across the Earth and collect all of the DragonBalls. I mean later on, they go off Earth and go to places like Namek and if you count DragonBall GT as canon, then across the freakin’ universe to summon a Dragon. Once you’ve collected all of the DragonBalls, you then have to say an incantation to summon the great and powerful dragon. Only then will you have satisfied the criteria to unleash this massive all-powerful being. I’d wish for unlimited wishes.

4) Human Sacrifice – Goat Simulator

goatsim-goatking

All shall kneel before Goat.

These days it’s fairly common knowledge that Coffee Stain Studios is built downhill from a ritual circle devoted to the great Hellgoat, whose powers are terrible, and whose physics are all kinds of broke. How else could such a success be made of a dumb little simulator game that doesn’t even work properly? But to activate the power yourself you must first have corpses, delicious corpses to feed the circle!

The most basic setting for Goat Simulator features some of the most interesting locales, like the gravity pit, the skate park, and the Tower, and within each are terrible secrets, but none require such devotion to activate as the circle. Oh sure, you could summon a bunch of lesser goats and do it, but where’s the fun when you could just snatch up the bodies of the screaming and insignificant peasantry to feed your unnatural hunger for power? Goats man, I’m telling you, they’re evil.

3) C’Thulhu Fhtagn – Lovecraft

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Between the dates of March 23  and April 2 every year, those who consider themselves particularly “psychically hypersensitive” and those of a particularly artistic disposition are visited by feverish dreams of sunken cities, ancient temples, and the slumbering gods who wait there. During the investigations of Inspector LeGrasse into related phenomena and the shocking similarities to the bas-reliefs and idols worshipped by disparate cults across the world he is shown a wide variety of nightmarish worship of elder and unworldly things.

Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn

It’s a phrase uttered on degenerate tongues, a fallen band of New Orleans voodoo priests, devil worshipping Esquimaux, in the hasty scribbles of mad artists and the most impassioned verses of drug-addled poets. Those who worship the idols and keep Its name alive are known to practice terrible rituals of blood, and they’re not alone. The people-smugglers of Red Hook demonstrate similar necromantic rites before a squat demonic entity in deep cellars, and in forgotten times the ancient de la Poer family ancestry sacrificed humans in terrible volumes.

2) The Elder Scrolls IV: Oblivion

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This is a stretch, but bare with us on this one. Oblivion is a game about the whole game leading up to the climactic moment when the big baddy comes out and you fight it off. So far, so standard. But I want you to seriously think for a moment here and let us know what you think in the comments as well. The Elder Scrolls IV is about the summoning of the Daedric Prince of Destruction, Mehrunes Dagon.

Now that’s pretty cool and the game was universally praised (Even with the silliness of some of the glitches and voice issues that characters had)… However, if the whole game was about the summoning of Mehrunes Dagon, then how? Why? Do you remember those portals scattered across Cyrodil? Yes, you’re absolutely right… The whole game was actually a giant ritual to summon the Daedric Prince himself. You’re literally fighting against a massive demonic ritual… And when you stop to think about it, that’s kind of awesome!

1) Nationwide Transmutation Circle – Fullmetal Alchemist

NWTC

SPOILERS: Be warned, if you’ve not watched all of Fullmetal Alchemist and fully intend to, then this is a bit spoiler-y. You have been forewarned.

So it turns out the entire nation, the entire place the series is set in, all of it… Was a great big transmutation circle. A massively forbidden one which would see all that was within the circle destroyed. This was something that was put together by the government of the series, much to the chagrin of all of the protagonists. This was a group they had served (although somewhat unwillingly from Edward Elrics case) – and if this transmutation circle was triggered, it would see the destruction of all life within Amestris.

Why on Earth would anybody want to make this massive underground tunnel based transmutation circle, I hear you cry out? Why, of course, it was put together not because they wanted to eradicate life per se, but instead to create a massive, all powerful philosophers stone for the original Homunculus, Father. This was the ultimate plan for the Homunculi throughout… And when you think about a political power having someone that corrupt in charge, it’s enough to make you cringe.


Honourable Mentions

Rituals are one thing, but magic is a realm of almost unlimited possibilities. Although these next two didn’t quite make the cut for our Top 10 list, we felt they needed to at the very least be mentioned. After all, it’s not every day that you get to see powers like these…

Dice Superstitions

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We are creatures of habit and bizarre superstitions. For all that geeks tend towards logic and reason we also tend to observe patterns rather quickly, especially when it comes to dice. We all have that one dice that you can never ever use because it’s cursed, or a particular bag that’s lucky to keep dice in, one person at the table who can never roll a decent number until there’s some obscurely dramatic moment where they get that impossible critical.

Dice, cards, lucky controllers and mouse-mats, little habits and tics like not looking when you roll or stacking them up. We know it doesn’t make a difference, we know that they’re basically all the same, but… it is different, somehow, it’s yours and it’s special in its own way, and we hang on to them… almost ritualistically.

Rituals

Rituals

If I were to be very honest with you, the reason we picked this for our honourable mentions is because it’s literally called Rituals. We were running out of ideas at first, but when I saw this title, I decided to have a read through and you know what? It sounds pretty interesting. It’s something I’m going to pick up and do a full review on.

Rituals is a game about exploration and the eery connection between civilisation and nature. It looks like it’s quite a short game, but it’s certainly intriguing enough to make me want to get it, play it, record it and share it with you all… But what do you think? Let us know if you’ve played this in the comments below.


Incantations finished, our reagents are expended. That’s it, we’re done, we’ve used up our surplus of supplies and the demand for our next list is just coming through. Sheesh, but we’re spent for this week, so now it’s over to all of you. Help us decide what we do for next weeks’ Top 10 list. You can bet we can conjure up something great from any of the below choices.

Abra kadabra! Hey ho, it looks like we’ve gotten to the end of our ritualistic list of enchanting words and imagery. Nevermind, that’s just the end of the list, but it needn’t be the end of the discussions. How did we do on our list of rituals? Do you think we got the best ones, or did we miss that important ritual in your life? As always, please remember to leave us a message in the comments below, or over on Facebook, Twitter or Reddit.


Review – Stranger Things

Netflix just keep proving, not just validity, but dominance in the media market. Is it still appropriate to call it a TV show any more if the best examples are no longer on television?

Further to their expanding catalogue of Marvel properties, part of an already popular collection of original series boxsets like House of Cards, BoJack Horseman and Orange is the New Black, introducing the horror series that follows a group of young boys in 1980’s Indiana as they search for their missing friend, instead discovering a young girl with strange powers, who plunges them into the middle of a supernatural plot. (more…)