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Posts tagged “Dungeons & Dragons

Dungeon Situational – Non-Combat Challenges

Most commonly Dungeons & Dragons tends to be sequences of role-play, exploration, broken up by combat situations and the occasional shopping trip. There’s variety in the proportions of course, but there are some very rare opportunities for the DM to call for initiative where an actual fight is unlikely because there are more important things to worry about.

I’ll be using rules and skills for D&D 5th edition (5th edition is best edition, all hail 5th edition) but will be left loose enough for you to modify the rules for different systems and editions to suit your campaign. (more…)


Dungeon Situational – Unusual Terrain

If you’re getting sick of fighting on flagstones, or the same old grassy fields every day, there are options aplenty in the great wild world and the myriad worlds beyond it to make your combat, or even just a day’s travel that much more interesting. Today’s Dungeon Situational presents terrain options to create more memorable moments in your campaign.

As usual any rules are written with D&D 5th edition in mind, but all are easily modified with your preferred rules, or adjusted to suit parties of varying levels. (more…)


Top 10 – Kleptomaniacs

GeekOut Top 10s

A kleptomaniac is someone who can’t help themselves, but to steal. Nevermind stealing your heart, these individuals will just take what they see. Really, it doesn’t matter to them – they know they need it, no matter what it is. They just have to have it. Well then, we’re going to have to tread carefully and lock all of our valuables away. Indeed, we’d better nail this Top 10 down, as this week we’re keeping an eye out for our Top 10 Kleptomaniacs.

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Dungeon Situational – Kobold Traps

Ever hear of Tucker’s Kobolds? If you have then you know that a half-dozen hit points does not mean an easy fight. In this week’s Dungeon Situational I’ll pitch a few ideas for the kinds of traps that kobolds may construct given their stature, disposition, and available resources.

As usual I’ll be using D&D 5e rules, but all rules and numbers can be adjusted to suit your campaign in other editions, systems, or for varying levels. (more…)


Finally Watching Critical Role

I do my best not to make two roleplay posts in the same week (the same rule applies to film, or internet culture, or video games and so forth) but this is just a very quick post while I hastily finish my preparations for GeekOut Shrewsbury, for which I should – as you read – already being attending, and the nub of the topic is fairly self explanatory:

After a couple of years of being badgered about it – pretty much since the first month the all-star D&D game headed by Matthew Mercer – I am finally watching Critical Role by Geek and Sundry. (more…)


Dungeon Situational – Magical Implements

Dungeon Situational is a new series for Dungeons & Dragons players easily modified for other editions and roleplaying systems that feature ideas for DMs and players that can (hopefully) help you make your characters and your campaigns uniquely yours. Spells, creatures, trinkets, encounters, rewards, and obstacles of any and all sorts.

For today, something I often find my spellcasters lacking, unique magical implements. These are no mere wands and staves, these trinkets are intrinsically magical in their own right, and have minor magical properties of their own that should not unbalance the game… certainly no worse than your average magic item. (more…)


Review – Xanathar’s Guide To Everything

Last year I kicked off the schedule by reviewing Volo’s Guide to Monsters, a fantastic alternative to wave after wave of Monster Manuals that we’ve enjoyed in previous editions, told from the perspective of Volothamp Geddarm, a peddler of of guidebooks in the Forgotten Realms. I finally got my hands on the guidebook written from the perspective of another famous denizen of the Realms, the beholder crimeboss Xanathar, who has knowledge in all fields that might profit or threaten him or his goldfish.

Xanathar’s Guide to Everything covers a wide variety of categories for players and dungeon masters alike, combining properties of both a Players Handbook and Dungeon Master’s Guide expansion. This book was awash with hype, partially because it’s been visibly in the making for months, maybe years. So without further spiel, let’s get into it: (more…)


Stats For Santa

If you have not read the Christmas Encounter Table, it may be worth having a quick look before proceeding, as this is not the Santa Claus you’re familiar with, and far from the 5th edition homebrew versions of Kringle you might have seen elsewhere. My Santa, the Santa of my long-running annual Christmas Campaign is a villain, a wicked courtier of the Fey, a master of his own Wild Hunt. Tooth Fairies feed him information on the children of the world so that he can enslave their minds, ensuring his power is never challenged as those children grow into meddlesome adventurers, Baron Klaus, mad tyrant of the candy folk. (more…)


Toronto’s Dungeon Master For Hire

I recently learned that there is a gentleman in Canada is serving the greater Toronto area as a Dungeon Master for Hire…

Don’t I just feel like a complete idiot right about now? (more…)


Top 10 – Necromancers

GeekOut Top 10s

“A Necromancer! I hoped I’d never have to lay my eyes on one of your kind again” – Gheed.

Yes, the Necromancer is a powerful spellcaster who is capable of bringing the dead back to life. With a penchant for the macabre, these dark magicians are able to manipulate bone, flesh and even go so far as to cause disease and further. Typically though, we’re going for those who bring the dead back to life. As such, we’re not focusing on disease or any of those aspects of this dark art.

So buckle up and get ready, for it’s time that we count down our Top 10 Necromancers. (more…)