We can bearly believe it’s been over four years since the release of our first Top 10 article, Top 10 Bears. Last week was our official fourth year anniversary of writing these articles and with an eBook on the way, we intend to make this year even better in the slow approach of our fifth year. So if you will let us paws for a second whilst we maul over our choices from four years ago, we’re going to, for the first time ever, do a complete redo of our original Top 10 Bears article.
We braved the infernal heat of the British Summer (or Spanish February), cowered from the hated sky-fire-disc as though it were as loathsome as its namesake newspaper, and took shelter in the loving embrace of geekdom. Indoors, with like-minded people, desperately hoping for air-con, or at least a cold drink, and a some games maybe.
Stick around for the end of this month’s run-down for important news regarding July’s GeekOut Shrewsbury… (more…)
Wizards of the Coast continue their current run of guides as penned by some of their historical giants. Volo, Xanathar are names you might not know if you’re only familiar with the core rule books, but Mordenkainen should be a name familiar to even those with a passing knowledge. You might recall Mordenkainen’s Magnificent Mansion, Mordenkainen’s Sword, or Mordenkainen’s faithful hound, or even his Magnificent Emporium if you got into 4e in the same way I did (still some interesting magic items in there by the way, worth a read for the ideas).
Scattered with his rather ominous notes, the Tome of Foes discusses some of the greater conflicts in D&D history, the parties involved, and what horrors lurk beyond the world, awaiting those who would dare rise to the challenge. My copy arrived last week, here’s what I thought… (more…)
So, it’s a busy week at the moment, and not looking likely to get quieter for some time. Part of the mad dash has now been and gone as of this Saturday, Dungeons & Dragons played at the British Ironwork Centre near Oswestry, in support of Hope House and Severn Hospice, a pair of local healthcare charities.
This is an event I’ve been working towards for some time, in fact there have been a lot of elements of setting up the business that have rather fallen by the wayside alongside the preparations for this, this week’s GeekOut Shrewsbury meet, and UKGE, and fighting off the classically bad-timed mental health episode. Interest in the event was incredibly high, although actual engagement was low, and attempts to fill up the table for the day were tough, and while a few people who secured spaces were sadly unable to join us, those who played were truly fantastic. (more…)
This is about as close as I may ever come to an actual diary, this catalogue of my efforts in attempting to turn my hobby into something productive, something that entertains and educates, and allows me to make a living and leave a lasting mark on the RP community.
A little of the future and a little of the present, while I work on tomorrow’s GeekOut… (more…)
A three-way tie between the choices: three dragons, three NPCs, and three extra-planar threats. This can only mean one thing. You get one of each.
As usual I will generally be drawing upon Dungeons & Dragons 5th edition rules, but most of the content here should easily be modifiable to any other system or edition you choose. (more…)
Your players have just reached the end of their first major plot arc, you suddenly have a lot of planning to do, and while you reach for ideas for next session, your group have a few plans of their own to execute. And maybe it all goes well, maybe they know exactly how to spend their hard-earned cash, or have some personal loose ends to tie up. And maybe you spend a session staring blankly at each other. What fortune for you that the ground has begun to quake, and skies in the east have begun to blacken.
Presented below is a short dungeon for 4-6 level 5 players, and as in all Dungeon Situational articles presumes Dungeons & Dragons 5e, but can be readily adapted to other levels or systems in a high-fantasy setting. This adventure is presented without a map, but can easily be mapped using the descriptions given, and random encounters can be placed in specific locations rather than stumbled across. (more…)