As promised a while back, it’s time to bring back Dungeon Situational; a weekly series where I present content designed for Dungeons & Dragons 5th edition, but broadly adaptable for other editions and systems.
This week, as promised in a previous article, I will be creating five levels of a new class that reflects a few minor grievances and absences I find in the D&D class system. None of the material is play-tested, so if you try out this class or any of the class features please do let me know how it goes. At the bottom of the article you can also vote on what you’d like me to create next week. (more…)
There are frequently benefits to multiclassing your characters, giving your fighter a level of rogue or barbarian can really up his damage output, or perhaps a little paladin or cleric can make him a greater utility to the group. Giving your monk a few sorcerer spells can really change the way she plays in combat without compromising her usefulness, or perhaps some ranger to turn her into a serious close-range menace.
But why? Surely you’re not just chasing numbers and making a more effective combat-unit, or chasing some build that you found on a forum to break the game. Your character shouldn’t just be a collection of stats on a piece of paper because that ceases to be role-playing, but there’s no need to avoid multiclassing because it doesn’t fit, and if it works in your story then you should absolutely add a level of a class that makes no sense. Like bard…
I’m kidding, bards are fine. (more…)
HTML is the structure, the bones of the internet. Every page you look at has HTML at its core, so if you’re even somewhat interested in why we word things the way we do on the web, or if you’re just curious as to what all this talk about this magical HTML5 is, this is the series for you. Welcome to Web Wednesday, a new series I’m running to help encourage people to get involved with web development. If you enjoy this series, please go and take your knowledge further and let me know in the comments what you do thanks to these simple lessons.