Chris recently attended PlayExpo in Manchester – and when he was there, was able to get a hold of many developers and get plenty of pictures. Join us as we look through Chris’ gallery of PlayExpo. More articles on PLAY Expo Manchester to come later in the week.
This review contains no spoilers, so read on..!
I am a long term fan of Bruce Cambell, Sam Raimi and almost everything they ever do either apart or together. Remember the first newly made Spiderman with Toby Maguire and how good that was? That was directed by Sam Raimi, remember the ring announcer in the film? That was Bruce Cambell.
So if you have heard about reddit then you may of heard that it’s full of trolls, hate speech, nudity, utter pointless conversations and all sorts of other things. It’s usually all the bad rumours that gets spread about reddit and all of those rumours are true but if you dig a little and are selective about what you read then it can be full of very useful bits of information.
I have a bit of a soft spot for shoot-em-up style games more commonly known as SHMUP’s. Like any game I play there has to be a certain something that makes me want to keep playing. Almost anyone can design a game where you just shoot waves upon waves of enemies, it takes a keen sense of game design to make that game feel right. Of course the feeling is subjective and the only way I can demonstrate what I mean is by telling you about two of my all time favourites.
Have you read them? Good. So let’s have a look at War for the Overworld (WFTO), once again running on my slightly ageing Mac I had to turn everything down to minimum for it to run at any sort of playable speed but that’s more the fault of my old and not very 3D friendly laptop and not the game. Time to tell you the vital statistics
A small disclaimer before I start this review. I don’t have a huge beast of a machine, in fact I awkwardly run a Mac and an old(ish) one at that. It has an Intel HD 3000 video card built in and is definitely not built for running intensive games. Saying that, I was quite surprised at Dungeons II and how it ran, of course I had to turn everything down to low but it ran. First of all some vital statistics.
When you were little did you ever get really upset if you were expecting something and it didn’t happen? I did. My level of expectation has been one of the harder things I have had to get a hold of in adult life and I’m not quite there yet but I know just how much better I am. I bet you’re wondering what has this got to do with GeekOut? Well I can remember one such situation about the breakup of the Bullfrog team as they were consumed by EA and then Dungeon Keeper 3 got shelved. Ever since then I have always wanted that game to happen and I know that whatever they may of made back in the day may not of lived up to my expectations.
Technology and the way games are published and made is very different today from how it was 30 years ago. You could say the same for any other industry, however the games industry I think has moved way faster than any other. Recently there has been a resurgence of games programmed by very small teams or a single developer with the re-birth of the indie scene. This may have something to do with the fact that computers are a much more consumable commodity and of course owe a little something to distribution services and easy ways to pay, like Steam. Thirty years ago these people were dubbed bedroom coders and I need you to imagine yourself back this far. Put yourself back in the year 1985 and in the mind of the then 18 year old, sole developer and self confessed college drop-out heralding from Taunton named Clive Townsend.