I mentioned in my UK Games Expo Kickstarter Roundup that while I was at the event this year, during my lunch I was set upon by pirates. While my initial thought was that they had turned up for the Viking LARP, but not read any of the memo’s, it turns out they were a mother and son team peddling their wares. Amongst their wares was a board game called the Pirates Of Penryn, but sadly I was not able to play a game during the Expo. It took a few days and a bit of back and forth with e-mails, but Caitlin wrangled up a magic eye so that I may see a game in play and indeed take part, albeit virtually.
Check out the Pirates of Penryn Kickstarter campaign here.
In a world filled with dangerous hackers, the board game Hack Trick: It’s Hacking Time puts us in the position of power. Designed by József Dorsonczky and published by Mind Fitness Games, Hack Trick paints a picture of two hackers looking for world domination… Or at least, cyber domination. But this cyberspace isn’t big enough for the two of us, as we have to deal with our opponents, as well as taking over servers all across the world. Make sure you’ve got a secure connection, as we’re about to check out this simple, easy to understand board game.
GROWL makes an incredibly bold claim, saying “We designed a better werewolf card game for you and your clan!” When I saw this tagline, I honestly couldn’t help but click onto the product and have a look. What I saw appears to be a simple, quick game of Werewolf with some interesting differences. From pure discussion and deception to a card game, is GROWL all bark and no bite? I decided to put my money where my mouth was, as I’ve ordered myself a copy of GROWL – And here’s why.
Jump into your TARDIS and make your way to May’s GeekOut Bristol Meet, where we get all timey-wimey with the good doctors of Bristol! This month will be filled with dangerous Daleks, Cruel Cybermen and some curiously fine scarves! Join us for another 10 hour long event (exclusing our 2 hour pre-meetup), where we’re going to enjoy some good food and drink, followed by some excellent games and geeky conversations.
Looking for a card game where you get to judge cartoon characters? Looking for something quick and easy to set up and play? Want a game with lots of unique looking characters, random questions to ask about them and to be co-operative? Well, I think you’ve just described Unusual Suspects; a game where you see a bunch of suspects and ask a witness a bunch of random questions, from if the suspect is interested in politics, to if they have a record player. Sound strange? Well the clue was in todays title!
Harbour is a worker placement and resource management game, where you play an entrepreneur who has been invited by Dockmaster Schlibble and Constable O’Brady to set up business in their bustling town. You set up your warehouse and take a hard look at how the market is doing before making your first trades. Designed by Scott Almes and published by Tasty Minstrel Games it was first released back in 2015.
Great Scott is a drafting game of invention from Sinister Fish. While at UKGE this year I had the opportunity to secure a copy of Great Scott. Ostensibly I was there to buy for someone else, but at their recommendation I ended up taking a copy home too. I had never before pondered the need for a Diabolical Donkey Destroying Banana Bender, but I have come to an all new appreciation for the device, and here’s why.
Each invention is put together with cards, three concepts and two assets laid out in a particular order to create a coherent and descriptive name, effectively boiling down to a simple formula:
Adjective – noun – verb – noun – noun
Each section is it’s own deck, players take two of each, and commence building by drawing card from a deck, taking one, and passing their hand to the next player. You begin fairly free form, but as the cards are passed around you find yourselves with fewer and fewer gaps to fill, and the pattern you’ve tried to create may suddenly be completed or broken depending on which stack you draw from. Everyone then pitches their idea, describing how it works and what purpose it serves. Everyone picks a favourite and a second favourite, and the next round begins.
Points are accrued from scores on the cards, matching pairs or groups, the commendations of others for a fantastic pitch, and alliteration. So while you may score fewer points by building a Colossal Cactus Burning Bee Booster than an Alarming Albatross Attracting Ape Automaton you may still recover some ground by describing the method by which your huge device might hold back the bee extinction by immolating cacti, compared to the guy who’s mechanical gorilla has led to an albatross infestation.
I love draft games as a format, it’s been a while since I did a Magic: the Gathering draft, but I still love a round or two of 7 Wonders every couple of months. Drafts tend to leave you completely oblivious to begin with, and madly desperate towards the end, so adding the draw step gives Great Scott a little bit more freedom to build an invention you can be proud of, but doesn’t give you sufficient support to make the game too easy.
It’s a sign of a good game that round by round players end up with very similar points, and by the end of Great Scott the point difference between first and last place is quite narrow. There’s a good balance of random and tactical play, and it always leaves you with an invention that is sheer chaos to try and pitch to the crowd. However, it’s this mechanic that does cause a few issues.
For those without a very creative mind, trying to describe their inventions can be difficult, especially for those who perhaps don’t know the less common words like Bitumenising, meaning that points accrued in the commendations phase are often lost. The Aspect cards break down into animal, vegetable, and mineral, and it’s entirely true to say that animals are funnier than most rocks and plants like Diabolite or Elm; there are a few shining examples like arsenic and dynamite, but it’s still a bit of a struggle to derive humour from Bauxite for example.
Really that’s an issue with target market. I still rate the game very highly, it’s good quality daft fun that kills an hour without effort, and even comes with a set of baggies that are slightly too small for any single deck in the box. Ah well, still a nice consideration.
A game for the criminally imaginative, that’s the tagline. Whilst board games have enjoyed a massive resurgence in the 2000’s and beyond, so too have games where there are less typical boards involved. This month, we investigate a game that’s been on my “to play” list for quite some time – Rogues to Riches. This was a game I backed on Kickstarter quite some time ago and I received it late last year. We finally got around to playing it as a small group at this past GeekOut Bristol Meet and I will say it’s one of the most funny games I’ve picked up in quite some time. Read on for our full review!
In those moments between games, where people are sat around waiting for the last couple of people to show up so you can dig into the game you’re really waiting to play, and it’s been a boring week so conversation is running thin, there aren’t all that many games that you can set up in seconds and play in under an hour. Zombie Dice is one of them, and it’s one of the best. (more…)