In the past, many of you will have seen me put out videos for us. I used to run a series of Stonekeep videos, which I absolutely have to pick back up and finish. I also used to edit interviews and more, often to relatively quick timescales. Having made so many videos now, it’s unsurprising that occasionally my day job gets me to do editing for their corporate videos as well. This isn’t a problem to me, I quite enjoy doing the work… To the point where I figured today would be a good time to chat about video editing, Wondershare Filmora and alternatives for those on even tighter budgets.
As I’ve been working towards the game I’m making, which now has a working title (Search Within), I decided that since I’m making a 3D game with 2D sprites, the thing that’s going to take the most time is all of the the 3D Models that are going to be in the game.
One tricky little bit I’m perceiving is the X Y Z axis of a 3D model compared to the XY axis of a 2D model. An interesting point with this is that even all of the objects could potentially be bigger than the sprites. But, I thought I’d look at the modelling software Blender and show people the process of using Blender to make a single 3D Model. In the last Game Design with Timlah, we looked at the free assets on the Unity asset store.