Wikipedia has been around for quite a while; an exceptionally useful resource that I think most of us use on a regular basis. The website was founded in January 2001, which was around the same time as similar website ideas, such as H2G2, or the ‘Hitchhikers Guide to the Galaxy’. Whilst H2G2 still exists today, it’s Wikipedia that we really talk about when we think about community documentation.
We’ve always strived to be ambitious – Whether or not we can always achieve those goals, that’s another question. I don’t think we’ve ever given up on any project, however more importantly, we like to keep working until we meet our goals. There’ve been delays along the way, but I figured it’d be great to look at what our projects as a group, a website and a community are, at least for the upcoming 12 or so months.
You may remember a that some time ago we attended UK Games Expo and during that time, we came across quite a few Kickstarter projects that were due to launch this year. Snitch is one of those projects I found, where I was lucky enough to play it with the creators. It’s a fast-paced social-deduction style game, that now has been released on Kickstarter and at time of writing, is well underway to getting funded.
MyCRED is a plugin that I’ve had to try to get used to, really fast. It’s a very powerful bit of software, allowing the admin of the site to award points to users, based on some interactions with the website. For instance, you might want to award a user for watching a video for longer than 3 minutes. You could also want to reward your users for simply commenting on your articles, or by having your own forum and them interacting with it. All in all, MyCRED was made specifically with this problem in mind – To be able to reward your users for interacting with your site in the way you want them to.
Jamie Noble Frier, also known as The Noble Artist, is a digital artist hailing from Sussex and is now turning his hand to board game design, with his first major foray: Hero Master. I met Jamie at UK Games Expo and he very kindly offered to give me a personal tour through the game as it stood, using Tabletop Simulator. After much time wrangling between the two of us, we finally got it scheduled in and I asked Nathan to join us digitally. The result of this is over two hours of video taken from that playthrough that we need to condense, do a voiceover for and release on our YouTube channel. Video aside, Jamie’s Kickstarter is now up and running and we thought it would be a great time to do a little overview of the game, which in my opinion is well worth buying.
There’s no question that a good science fiction film typically has to feature some highly intelligent and likable AI characters. For nearly a century now, AI on our screens has gotten more and more common, from a robot that is a good friend and sidekick, to those who chug beer and smoke cigars. All in all, artificial intelligence has gotten more commonplace in the cinema and even on our TV sceeens, so what is it that we love so much about our robotic companions? I decided to dig a little bit deeper into the sci-fi genre for a look into the history of AI in movies.