You may remember a that some time ago we attended UK Games Expo and during that time, we came across quite a few Kickstarter projects that were due to launch this year. Snitch is one of those projects I found, where I was lucky enough to play it with the creators. It’s a fast-paced social-deduction style game, that now has been released on Kickstarter and at time of writing, is well underway to getting funded.
Jamie Noble Frier, also known as The Noble Artist, is a digital artist hailing from Sussex and is now turning his hand to board game design, with his first major foray: Hero Master. I met Jamie at UK Games Expo and he very kindly offered to give me a personal tour through the game as it stood, using Tabletop Simulator. After much time wrangling between the two of us, we finally got it scheduled in and I asked Nathan to join us digitally. The result of this is over two hours of video taken from that playthrough that we need to condense, do a voiceover for and release on our YouTube channel. Video aside, Jamie’s Kickstarter is now up and running and we thought it would be a great time to do a little overview of the game, which in my opinion is well worth buying.
In the first part of my UK Games Expo Kickstarter roundup, I mentioned a game involving Goblins by Room 17 games called Miremarsh. Now that the Kickstarter is live I listened back to the play through that I recorded at UKGE this year and wanted to give my full opinion on it. As per usual, we would like to remind you that this is a Kickstarter Campaign and as such things can change, so some of the information here may be out of date by the time the game is published.
So often board games strive to emulate the rich depth of gameplay enjoyed by role-playing games. Often the result is a thin facsimile or an unwieldy brute of a game, and rarely does role-play enter into the equation, but here we have at least one game in which role play is the whole point. In Role Quest by Hercules Game Studios you assume secret characters, place them opposite one another in locations and situations, and act them out. It is down to your opposing players to guess who you were. Sounds fine. Until you add curses. Speaking in rhyme, singing, impersonating someone, some new complication to add to your efforts.
Best of all the game is limited to two rounds, and a time limit is set on each and every role-play, meaning that it’s a quick game that plunges you straight into a narrative, it’s over quickly to move on to something else, or to get another round in. Locations offer new options to alter the tactics of the game, treasures help twist the flow of the game, and there is a fixed point scoring system, but ultimately it’s a game of improvisational acting skills and character playing that’s great for people who don’t think they’re good at that sort of thing.
I think this is also one I ought to add to the GeekOut Shrewsbury library.
As I write this, the game has surpassed it’s funding goal of £4,500 in the last half hour or so with twenty one days (ending August 9th) left to go to achieve some stretch goals. So let’s take a look at what Hercules Games are going to funding…
There’s very little more to say about the game itself, especially now it’s past the finishing line, so let’s take a look at what Hercules Game Studios can do with just a little more money.
£5,000 At goal + 500 we see our first new location, The Guild. With only three locations, that could prove an essential for replayability.
£5,500 The City Guard is introduced as a new possible character, a classic for every fantasy setting.
£6,000 The Temple is added as another new location, which should also help boost the diversity of the game.
£7,000 A timer for every copy of the game to help keep things moving without the need for breaking out the clock on your phone. Of course supporting apps are ever more popular these days but they can often be poor compromise to having an actual timer to slam onto the table. But I digress.
With a fairly tight cluster of stretch goals and so much time left after hitting the 100% mark, Role-Quest might need to add more goals, and fast. Perhaps more characters and locations, but with a game this simple there is definite scope for expansions. At least one expansion has already been created (more info in the pledge rewards below) but I can think of several directions this game could take with very little thought.
So what do you get for your money?
Pledge £4 or more
Wizard Pledge: For each Wizard pledge, Alex, Phoebos or a guest will roleplay a personality of your choice on video after the end of the campaign (the personality must be appropriate for all audiences)
Interestingly there is no option for a £1 “tip jar”, I like that the most basic option still gives something back. Also, not included here is a retailer specific pledge, but go check out the campaign if you’re a stockist.
Pledge £15 or more
Innkeeper Pledge: One copy of Role Quest: the card game of legendary role-playing
Pledge £18 or more
Blacksmith Pledge: One copy of Role Quest: the card game of legendary role-playing and the mini expansion.
The expansion will be NSFW and for ages 18+, which I feel is a somewhat necessary addition to this game, not because I think the game will need it, but because for the type of people I play with, I will need it.
Pledge £29 or more
Mayor Pledge: Two copies of Role Quest: the card game of legendary role-playing and two copies of the mini expansion.
This may seem odd, but by the time you incorporate shipping – at least within the UK, US, and Germany – you’ve saved a total of £5, and more if shipping elsewhere in the world. It does become worth it to share the burden of your pledge for the sake of £2.50 each.
Pledge £59 or more
Necromancer Pledge: Necromancer’s don’t just play ordinary board games, they get a personalised card with their face and the Role Quest Role-Player’s handbook. Includes: Role Quest base game, NSFW Mini Expansion (ages 18+), Personalised Character Card, Role Quest Role-Player’s Handbook.
Currently about half of these remain, 22 out of 50. If you want a personal and unique touch added to your game then it may be worth looking into this option. I might not go for the whole thing, but I may be tempted by that Role-Player’s Handbook if it’s available separately after the pledges are completed. I’m a sucker for role-playing accessories, and this looks like a quick and easy way to create or adapt characters. The book can help turn Role Quest from a basic board game and turn it into something one might use to actually enact small role-playing games, or incorporate it into existing campaigns to create in-game impact.
I actually ran across the game at UKGE. I was plainly suckered in by the wheel-spin (I won a sticker, I am perfectly find with this) but I talked to the designers and was immediately quite interested. A means of creating short and punchy RP scenarios to play out short vignettes or to draw people into the concept of role-play is right within my wheelhouse. I sincerely wish Hercules Game Studios the best of luck, not just with Role-Quest, but in their future endeavours too.
In the mean time, check out the Kickstarter today.
If you head north, past Edinburgh, you might find the seaside city of Dundee, where we find the DigiSprite team who have, up until now, been building websites and mobile games. They are trying their hand in traditional board gaming with their first product called Doomsday Bots. Their Kickstarter is going very well and I was lucky enough to get an introductory game with managing director Robyn during UK Games Expo, so I thought I would do a full review.
The phrase ‘so nice we will do it twice‘ comes to mind. Yep, I’m back with five more projects that I saw at UK Games Expo that will be on Kickstarter in the future, games that I declare are worth looking at. What do you mean you didn’t read Part 1? Go do so now and come back. For the rest of you, I’ve rambled enough, it’s time to kickstart this post into action (see what I did there?).
Wow, what a weekend that was.
I’ve not been to any other board game expo to compare UK Games Expo to (although I would love to go to Spiel) but this year it felt huge. I would estimate that it was around 10-15% bigger than last year, at least my feet certainly feel like it was. There is so much to see and so much to play and Joel and I tried to do as much as we can. Let’s start with part one of two posts on Kickstarter projects that I encountered, some of these are active now and some will be sometime in the future but certainly, all of them are on my list of ones to watch or I want to invest in or I have already invested in. I’ve got lots to say, so let’s crack on!
I’ve expressed an interest in diceless role-playing games for a few years now, but I’ve yet to be involved in a game that is completely without some influence of chance, even the odd playing card based game which wasn’t wholly without dice. Is It A Plane!? by Psychic Cactus Games is something rather different… actually something very different. Now funding on Kickstarter is a role-play about interpretation, and is going to be a must have for those who are quick on the draw. (more…)
GROWL makes an incredibly bold claim, saying “We designed a better werewolf card game for you and your clan!” When I saw this tagline, I honestly couldn’t help but click onto the product and have a look. What I saw appears to be a simple, quick game of Werewolf with some interesting differences. From pure discussion and deception to a card game, is GROWL all bark and no bite? I decided to put my money where my mouth was, as I’ve ordered myself a copy of GROWL – And here’s why.
It’s been a while since we’ve done a Kickstarter article, but here’s one that caught me by the eye and the wallet.
I may have mentioned that I am a fan of Matthew Colville, a writer, DM, and YouTuber and the writer of the Critical Role official comic book. I may have mentioned it repeatedly to anyone who will listen. So when I discover he has a Kickstarter in mind I was all kinds of ready to lay my money on the table, it would inevitably be Dungeons & Dragons oriented, and worth the money.
Strongholds and Streaming is a two-part project: