Fans of adventure games rejoice, the famous King’s Quest Collection is on Steam and it’s exactly like it used to be. Yeah, that’s right, it’s exactly like it used to be. Gosh darn, if it’s not exactly the freaking same. You’ll see why I’m voicing such a frustration from that very soon, but how does the Kings Quest Collection stand against other adventure games, such as the Monkey Island series, or the classic Beneath A Steel Sky? As always, we’re here to let you know what we think about this weeks’ title!
I’ve become pretty familiar with the MOBA genre within the past year. From Awesomenauts to Heroes of the Storm, it’s a genre that’s accessible to many people, yet quite intimidating for many others. If you’re not a fan of multiplayer games, this certainly won’t be a game for you – But if you don’t mind a bit of friendly competition (or co-operative fun), then this might be a game to look out for. Plus, it’s the only MOBA I know of that’s been developed in the Unreal Engine 4 (UE4). This makes it quite different in terms of visuals from other MOBAs and trust me: It’s truly fantastic to look at… Well, it is, after you get over the initial hiccup.
It’s always a joy to play a game that feels just right and The Marvellous Miss Take is one of them. It’s just one of those rare blends of style, substance and gameplay. It released back in 2014 and was developed in the UK by Wonderstruck who are currently hard at work on their big open world project called Boundless which I must admit looks rather fantastic.
You play Miss Sofia Take a beautiful and deceptive art thief on a quest to traverse through 25 art galleries liberating art as you go. You are no ordinary thief; no it’s all about style when it comes to Miss Take. You can use various methods of distraction to make the guards change their routine, enabling you to sneak behind them or take a different route to avoid them.
The game itself takes on an isometric look and has a beautiful cell-shaded style that reminds me a lot of the now-classic RTS ‘Evil Genius’. It’s a very individual style because so very few games can get away with this art style but The Marvellous Miss Take does this perfectly. It’s really suited to the characters and the storyline, I could not see the game working as well as it does if the graphics were more realistic.
You control Sofia by using the mouse to click on an area to move to. In general, she will take the shortest route to your selected area so you generally have to keep clicks close to your character. Double clicking an area will force Miss Take to dash which makes a lot more noise than her normal walk and will attract the attention of the guards if they are close enough. The game is purely non-violent with no way to disable the guards so you have to learn your distraction techniques quickly. Fans of the Metal Gear Solid series will certainly find something to relate to here.
Games that use tutorials can sometimes take all the fun out of playing the game. They do this by leading you fully down the path whereas a suggestion of which path to take would have been a much better approach. The Marvellous Miss Take in my opinion has one of the best tutorials I have ever played. It slowly and regularly introduces new mechanics before leaving you alone with them to experiment and hone your new skill.
The skills you need are not exactly difficult to pick up but the game also ramps up the difficulty. Starting out with just plain guards you’re soon introduced to security cameras and then sniffer dogs all of which make your art liberation that much harder. This is where the game falls down a little because the movements of the guards can be quite unpredictable and therefore make your beautiful plan go utterly wrong. Some people may argue that this adds difficulty to the game and others might find it totally unfair. I fell into both of these camps where sometimes it just felt unfair that I got caught and sometimes I got caught because I was taking too much of a risk.
The Marvellous Miss Take is by no means flawless, but I think its style makes up a lot for what failings it has. It’s a fairly short game all in all, but there is nothing to stop you from replaying the levels to try to beat your best time. The introduction of The Fox (a second playable character) gives the game a bit of a boost because his missions are significantly more challenging. Although the punishment of failure can be quite hard, at least the game reloads the level quickly, allowing you to get on with your next attempt. There are also optional bits of art that you can skip over if you are feeling like the level is being too challenging. But the art for me is a bit like pokémon, where I really have to steal them all or I will not be satisfied.
Keeping with the theme of satisfaction I must say that the level of satisfaction you get for completing a level and within the given time limit is quite a big lure of the game. It certainly feels rewarding to of got away with all of the loot without any of the guards even noticing you. I love the way that Sofia loses her hat if she is being chased, being a person of style she will not leave her hat behind so once you have managed to shake the guards you have to retrieve your hat.
Yep, this was worth the money in my opinion. One of the games that I have truly enjoyed playing. Have you played The Marvellous Miss Take? Tell us what you thought of the style and gameplay? Was it worth the money? Is this the kind of game that might interest you? Give us all your feedback via the comments section, Twitter and Facebook
A game for the criminally imaginative, that’s the tagline. Whilst board games have enjoyed a massive resurgence in the 2000’s and beyond, so too have games where there are less typical boards involved. This month, we investigate a game that’s been on my “to play” list for quite some time – Rogues to Riches. This was a game I backed on Kickstarter quite some time ago and I received it late last year. We finally got around to playing it as a small group at this past GeekOut Bristol Meet and I will say it’s one of the most funny games I’ve picked up in quite some time. Read on for our full review!
What’s not to like about the story of a little – Wait, let me try that again: the story of a big-for-his-kind goblin who is out there to save Christmas? Not because he wants to, you understand, just that Santa promised him a lot of gold. In fact, so much gold, it’s Santa’s weight in gold! That’s got to be a lot of gold, so off our goblin goes to save Christmas from some evil ghosts who fire lasers. Hmm, we’ve seen a lot of lasers recently.
Lasers, Discos and Defenders are all rolled into one neat little package, with this amazing new indie title by Out Of Bounds Games. We’ve had some prior knowledge of this game for some time, but it’s been out for a little while now and it’s time to talk about it. The developer, Alexander Birke, has actually been attending GeekOut South-West meetups for over two years now. He also kindly offered some free copies of LDD for some of our members at yesterdays meetup. Amazing stuff – but what is it all about?
So it’s now been over a year since my first article that I wrote for GeekOut but my regular Wednesday slot started on 16th December 2015. It’s been an interesting challenge writing for the site. At times my mind has slipped into panic as it desperately tries to figure out what I’m going write about. I’ve tried hard to find interesting content; not only to write about, but also for our readers, so I hope you have enjoyed the content.
It’s time to put on your chefs hat, some comfortable shoes and sharpen your skills. The hours ahead are long and hard to get ahead in the world of catering and this is beautifully simulated in Cook, Serve, Delicious. It was developed by Vertigo Gaming and originally release back in 2013, currently available for Linux, Windows and OSX via Steam (£6.99) and HumbleBundle (£7.99); there is also are versions for iPhone/iPad (£3.99) and Android via Google Play (£2.57). The sequel is in heavy development at the moment and due to be released sometime in 2017 and I think it’s due to be on all the above platforms plus the Xbox One and PS4.
I was introduced to Thief with the X-Box release of the third instalment of the series, was immediately gripped by the announcement of a fourth game, and ended up buying Dishonored to tide me over while I waited for the for the project to be pushed back and delayed and mired down and ultimately released to a chorus of “Oh… really?”.
Conversely, take the Bethesda released spiritual successor, a story of corruption and deceit immersed into a stylistic, industrialised fantasy world which drew a lot of the artwork from a cancelled Knights Templar themed game. It had stealth, it had action, variety, choices, tension and a dark horror that make it sound like a near-complete rip off of the original Thief series with better graphics and cool magic powers. And it was so good! (more…)
Platformer cuteness galore in this weeks’ video game review, as we look at the awfully sweet world of Ginger: Beyond the Crystal. Whether you’re a fan of cute games, or if you want to find a perfect title for the children in your life, this multi-platformed platformer could be the one for you. But how does Ginger hold up to the scrutiny of being a good game? Having played the title to get some hands on experience, I found there to be many positives which I’m going to share with all of you.