Ever wondered what a game of filling up a glass of water looks like? Yeah, well, neither did I… And yet, that’s what it’s come to ladies and gentlemen. However, don’t think that this is a bad title, indeed it’s a rather fun little game about filling up a glass of water. How can that be? Well, you turn it into a sweet little puzzler title and suddenly you’ve got water flowing everywhere, sometimes for good, sometimes for bad. If you’re a bit of a puzzle fan, then you should come check out Happy Glass with us.
When The Dark Knight hit our cinema screens, it was somewhat of a revolution for superhero movies everywhere. It brought out that dark, gritty side that Batman has been needing on the big screen for some time. Jump forward a year to 2009, we ended up with Batman Arkham Asylum. This did for superhero video games what The Dark Knight did for superhero movies. But does the game hold up just as well in 2018, nearly a decade on from the games original release? I decided to finally pick the game up, after having it in my Steam account for many a year.
Back in August 2017, I backed this product on Kickstarter as an early birthday present, under the impression it would’ve come in time for December that same year. A handful of delays with design and printing eventually led the EU fulfilment to happen this September.
Was it worth the wait?
Jamie Noble Frier, also known as The Noble Artist, is a digital artist hailing from Sussex and is now turning his hand to board game design, with his first major foray: Hero Master. I met Jamie at UK Games Expo and he very kindly offered to give me a personal tour through the game as it stood, using Tabletop Simulator. After much time wrangling between the two of us, we finally got it scheduled in and I asked Nathan to join us digitally. The result of this is over two hours of video taken from that playthrough that we need to condense, do a voiceover for and release on our YouTube channel. Video aside, Jamie’s Kickstarter is now up and running and we thought it would be a great time to do a little overview of the game, which in my opinion is well worth buying.
When the city building genre was first really taking off, back in 1989 with SimCity, the genre was incredibly strong. Many iterations of SimCity have come and gone, with each of them getting progressively more interesting as we go. Now, in 2018, we’ve been able to take the city building genre to our Android and iOS phones. The real question is how well does such a massive genre translate to such a small screen? As ever, I took to the Google Play store to download the title and give it a go – and honestly, I am definitely not disappointed with the results. Read on if you’re a fan of SimCity, looking for a small title to play as you go.
I’ve had a preview copy of MicroBrew since I went to Airecon, after I spoke to Nigel from One Free Elephant; a board game company based in Scotland. We spoke for a bit about their release last year of the cute mining game, Ore Some, along with their most recent venture at the time, Carcosa. Nigel very kindly offered me a chance to beta test MicroBrew and now that they have gone live with their Kickstarter, it’s a great time to tell you all about it.
“Doctor required in GP’s Office!” is a phrase I heard oh too often in my youth, a term the receptionist would often throw out when doctor’s got too tired and would go off to the staff room. Theme Hospital was produced by Bullfrog Productions, all the way back in 1997. I was a young boy back then, but the game would always capture my imaginations. Indeed, we here in the UK have the NHS, but the idea of running my own American styled hospital was always a lot of fun. Fast forward to 2018 and we’ve got a new contender for the Hospital Management genre – A very specific niche indeed. It’s been over twenty years since Theme Hospital, so how does Two Point Hospital compare?
There’ve been countless times where I’ve ran a campaign and gone “actually, I really could do with creating a custom creature”. Usually because I’ve been playing a game where the scenario is so far out there, that the confines of Dungeons and Dragons dicates I should be reaching far outside of it to get something more fitting. I’ve had grand wars between gods with my players being in the middle of the fights, I’ve also had to get people to fight off flaming dire wolves. However, sometimes, your mind draws a blank and you need more inspiration. That’s where monster compendiums such as L’gats Tome of Amazing Creatures comes in.
A Square Enix classic, Final Fantasy VIII was lauded by fans and critics alike. Now that we’re slowly approaching 20 years since the release of the game, I figured I’d have a look back at it and play it through to completion once more. How does the game hold in 2018? For this review, I’m covering the Steam version of the game, which includes a few differences, including cleaner looking textures, a speed up feature, which I admit I’m taking full advantage of and something us UK gamers struggled to get ahold of – Chocobo World. Read on to find out more about the game and the difference between Final Fantasy VIII on the PS1 and PC.
Taking a page from the past in game development, studios, consisting of developer Matt Phillips, looked to bring us a that would have fit in with our titles from the past. This SEGA Megadrive inspired titled is a puzzle platformer which I recently got ahold of. The game looks and sounds good, but how well does it play? I look past the past and into what this title holds for gamers new and old alike. Join me as we stroll through a true retro gem – In 2018.