So last time we went through this, I focused on my days on the Commodore 64. The 64 was an awesome machine for its time, as I am sure you know. It made massive leaps with its’ sound chip, so Commodore had some really big boots to fill when the world changed and most of us went from 8-bit to 16-bit. The Amiga 500 which was released in Europe in 1987; I would have been 12 at that point in time. I can’t remember when I got mine, but I do remember saving up as much pocket money as I could so I could go to the computer trade show with my Dad to buy one.
My Amiga stuck around for years. It became the system I learned a lot more programming on; starting with Amiga Basic and going on to learn the fabulous Blitz Basic. It helped with typing up documents for school and became a companion in my bedroom, as I wrote thousands of words into my own personal diary. After going through several upgrades, it was eventually replaced by its successor the Amiga 1200 which stuck with me until after I left home for a job at 19.
The Amiga was a superb system for its time and if I named every game that I ever played we would be here for weeks. I’m just going to concentrate on the games that I remember the most, these may not be Amiga exclusives but it’s the main ones I remember.
A nostalgic blast from the past, presented by Vicarious Visions Studios, it’s Crash Bandicoot – Oh god, please, if I hear that opening to the game just one more bloody time, I swear I am going to explode! Just as well the games that opening is concealing are excellent – as we check out this self-proclaimed nostalia induced trip. So if you’re a Crash veteran, or completely new to the franchise, is the N-Sane Trilogy right for you?
The BBC announced last month that they are covering eSports, which is a great step for professional gaming. If you had spoken to a huge media conglomerate about pro gaming in the past, they might have chuckled and said “That’s nice”, but now-a-days, with the industry booming and with the sheer number of people involved, it’s hard to ignore it and harder still to call it a mere fad. This is the first deal of its kind, but what exactly is the deal and how important is it for the industry? Timlah here to check out what the BBC have offered professional gaming and where this could take it in the future.
The first person view is the easiest way to instil fear in the viewer, the forced perspective makes the experience a lot more personal. The found footage subgenre is great at forcing us into the eyes of the victims and helping us share the experience side-by-side with them, and video games are starting to borrow a few tricks from found footage, such as camera tilting and jolting. Amnesia started those tricks early, having the camera drop to the floor in panic and crawl through a short and boring corridor.
There’s a growing amount of games that bring horror into new perspectives, Limbo, Little Nightmares, and Deadlight are all prime examples of platform horrors that shift the view of the player so that they act as witnesses, rather than active participants, but they employ some rather different methods to inspire dread: (more…)
Harbour is a worker placement and resource management game, where you play an entrepreneur who has been invited by Dockmaster Schlibble and Constable O’Brady to set up business in their bustling town. You set up your warehouse and take a hard look at how the market is doing before making your first trades. Designed by Scott Almes and published by Tasty Minstrel Games it was first released back in 2015.
This coming Kitacon I will be arriving a day early to socialise, get some work done, and to get some gaming in before the convention comes in and cruelly steps on my chances to play, there are still some Magic rematches I owe but I never seem to get the chance because of panels and the like. Damn you Kitacon, getting in the way of me enjoying a perfectly good convention!
Anyway, first item on my docket is a one-shot role play in a system I’ve never run before. It’s an opportunity for me to learn something new, get experimental with something other than Dungeons & Dragons. I chose Pokethulhu because it combines my greatest strength – horror – with an important component of any one-shot where no one is planning on getting emotionally invested with their characters – completely stupid comedy. (more…)
Free to play MMORPG, with a serious case of anime, yes it can only be Aura Kingdom. Or, as I like to call it, Anime: the Video Game. But enough joking about what this game is about, let’s look at the positives and the negatives of Aura Kingdom, a game I found in Steam’s many, many free to play titles. But just because it’s free doesn’t mean it’s free from scrutiny, nor is it something to pass up. Let’s get our inner anime on! Believe it! Plus Ultra! Believe in the heart of the cards! Uhh… DRAGON BALL Z! Okay, I’ve said enough anime things now.
Welcome to GeekOut South-West, where you can read the very best* in geek entertainment, from anywhere on the internet.
Below you will see the Top 10 for this week, which is called Top 10 In-Game Tutorials. You can use this article to get an idea of what games the GeekOut Media writers think are the very best in-game tutorials.
Proceed to the next section to commence reading.
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Although this article is titled EVO 2017: Tekken Top 8, the hype EVO gives eSports is intense and real; it really makes you appreciate the skill that all of the players have. Not that long ago, I checked out the Top 8, as everyone is now aware that I’ve been playing a good bit of Tekken 7 since its release. I was in awe at the sheer skill of the players involved, so there are a few of my highlights from the event – and why these events are hugely important for creating a stronger, more collaborative environment for gamers worldwide.