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Gaming posts

4 Video Game Songs That Defined My Childhood

Video games have helped define generations of kids and young adults. From the early 1970’s with the Magnavox Odyssey, through to current day PC and PlayStation titles, video games have been a part of home entertainment for nearly 50 years. In that time, we’ve seen plenty of great titles and plenty of terrible ones. There have been a share of controversies, amazing stories and more. To say video games are not amazing is to put down the work of thousands of people globally. That’s why today, I wanted to look back at some games and get all nostalgic at their amazing soundtracks. At the end of today’s article, I’d encourage all of you to share your favourite video game songs with us.

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The Old Hellfire Club – Kickstarter

It’s been nearly a year since I first heard of and played The Old Hellfire Club. I am very pleased to announce that they are now live on Kickstarter. Here is why you should now go and check it out and back their campaign.

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Dungeon Situational – Powerful Spell Components

I’m not much of a “Spell Component” guy, at least not material components, but the visual effect of one fusing chemicals in one’s bear hands to create fire or toxin, or vial of consecrated soil that shatters and causes the undead to flee before you, it’s all very stunning, I just find it a nuisance to track.

But to stumble across a rare material or strange artifact that might imbue a spell with power beyond its typical capabilities, even as a singular use consumable treasure, makes for an interesting treasure with unique appeal that might capture the imagination of your favourite spellslinger. (more…)


Top 10 Frogs

GeekOut Top 10s

Humans have been telling stories for a long time. One of the most popular stories passed down through the ages, is about the frog who was a prince. They say that a princess kissed the frog, which lifted the curse from the prince. Well, they say you’ve got to kiss a few frogs before you find your prince, but today we’re not looking for a prince. We’re looking for the best frogs in all of pop culture, in this week’s Top 10 Frogs.

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Mobile Game Review: Homescapes

You know when you see an advert enough times, you eventually just have to cave in? This is one of those times, where I’ve seen an advert for this Homescapes game on so many occasions and I’ve never actually even downloaded it. Indeed, I wouldn’t normally review a game like this – It’s one of those match three or more puzzle games, but it has a few extra elements worth mentioning.

If you’ve ever seen those Homescapes adverts, but want to know what it is, read on.

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How The War Will Change Planeswalkers

Have any of you been watching the revealed cards in War of the Spark, the next Magic: the Gathering set to be released and it is heavy on the narrative value. Nicol Bolas, dragon, planeswalker, pharaoh, and one of the big three ultra-villains, has assembled an army, tinkered with fate, and installed himself as the ultimate power in the multiverse, leaving only an extermination of the disloyal, gathered together in Ravnica, the endless city. He’s got an army of Eternal Champions, zombies harvested over generations on a plane he crafted in his own image, and he’s spread his influence far and wide. (more…)


Dungeon Situational – A Unique Tavern

So I have been playing a lot of D&D lately… I mean a lot of D&D, so it’s time to resurrect my idea-spitting series Dungeon Situational, where I drop a bunch of thoughts on screen in the hope that someone, somewhere can use them, or at least warp them into something useful.

This week I had Murray take a look at the thirty-something strong idea list, and has chosen a unique tavern, it’s occupants, and a short menu. Welcome travellers, to the Stricken Willow. (more…)


Three RP Systems In Two Weeks

I’m on something of a mission to break out of my own habits, and the biggest one by far is Dungeons & Dragons, I’ve been role-playing for eleven and a half years and I’ve branched out into… one other role playing game ever, Pokethulhu. I mean, including Pathfinder I’ve played a total of four different editions, and I’ve played in other people’s games, like Dragon Age, Call of Cthulhu, Battlestar Galactica, and others. But I don’t run enough of a variety.

So what do I do? Give myself a bunch of deadlines and cram like mad! Here’s what I’m up to…

Call of Cthulhu

7th edition.

Moving from a heavy combat system into something that offers a very different kind of threat is a fun shift in terms of writing. As a fan of horror it’s nice to put players in front of a situation they can’t stab to death, so naturally I’ve been composing something where the characters are about as bland as I can muster, a bunch of office workers trapped in an industrial estate in a “situation” (don’t want to give too much away here, GM’s prerogative) that they are completely ill-equipped to handle.

The principle mechanic is the Sanity system and that’s the thing I need the most practice with. My biggest mistake was applying sanity effects without a numeric reflection, lesson learned there and I should know better than to separate mechanics and narrative. The character sheet communicates a great deal about the intent of the game, and the CoC sheet is heavy on the skills… extremely heavy on the skills, but there’s a lot to play with in character creation, you can basically create any scale of investigator, from the slick 30’s high-collared detective to the most mundane office worker.

Sentinels Comics: The Roleplaying Game

Starter pack.

Superheroism has been on the to-do list for a while, and I rather like the roster of characters from Greater Than Games. The card game, Sentinels of the Multiverse, is based on a fictional comic book universe featuring some new faces that are oddly familiar, almost as if they were drawing some unapologetic inspiration from elsewhere. It’s all about action and heavily focused on visual story telling, as the intent is to describe your actions in the form of a comic panel. This means I have to get better at my visual descriptions but given that I go heavy on the “theatre of the mind” it shouldn’t be too difficult to shift.

In terms of the mechanics, the character sheets are… if anything too thorough, so for my players it was awkward to pick out exactly how to put together their attacks and techniques, but once that hurdle was overcome it actually proved pretty comprehensive and useful, and has the potential for a lot of scenarios. Currently I’m only playing the preset scenarios which takes me out of my comfort zone, but without the full product in front of me I’m unwilling to start writing. If you’d like the full product the Kickstarter only ended in February, so preorders are still in the works.

Era: The Consortium

My regular group are unaccustomed to d10 systems, and frankly so am I, nor am I all that great at writing science fiction, but this was fun, if anything this was the most fun, especially because it’s one I’ve been studying for a while (including roping in a friend to help me break it down, thanks Chris) to make sure I get it right, but actual practice has been slow in coming. I’ve played systems before where your skills determine the number of dice you roll, first time running one, it’s… interesting not setting the target numbers, there’s a lot less of the “winging it” that I have become accustomed to.

But running sci-fi is good! I never get grenades, or guns, or systems to hack, or vehicles, oh am I going to have fun with vehicles. I’m playing The Consortium over the weekend, but I’ll be spending some time thereafter writing games, putting together some one shots and maybe a campaign or two. Sci fi opens up a few options in terms of social commentary in terms of narrative, offers a new toolkit for action scenes. The Era universe has the backbone for corporate warfare which is all kinds of my thing, but I think I made need to give the aliens a soft intro to my writing, so for now I’m going human-heavy, and bringing in the races of the Consortium over time until I can do them justice. It’s nice to finally get some momentum going, anyone want to play some sci fi?


Mobile Game Review – Animal Crossing: Pocket Camp

Pocket Camp incorporates cute gameplay, coupled with a “collect them all” style system. If you’ve ever played a previous Animal Crossing game, then this one is a similar premise, albeit in a much more compact space. But for those of you who’ve never had the pleasure of playing one of the games in the series, here we are to show you how it looks, feels and what you actually do in Pocket Camp.

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Top 10 – Inspiring Fictional Mothers

GeekOut Top 10s

Motherly figures are amazing when they’ve been portrayed correctly. The matriarch of the family can be strong-willed, strong in general or sometimes just mentally in-tune to their children’s needs. As tomorrow is Mother’s Day, today is the perfect day for us to take a look at some of the amazing mothers in film, tv, video games and comics in this week’s motherly loving Top 10. (more…)