Information is a valuable commodity to an adventuring party, no matter the setting. Whether the group are seeking information on a quest they’re already involved in, or looking for a job to keep them in gold and hot meals, keeping an ear to the ground in taverns or out in the street can be an excellent source of information, but only once they have separated out all of the misinformation from the truth.
Among the rumours listed below is a mixture of truth, half-truth, and out and out lies, and within that information there are hooks for two quests, the location of a dungeon, and one piece of mundane gossip. It is up to your players how they will learn which is which, and up to you where the truth is.
You may remember a that some time ago we attended UK Games Expo and during that time, we came across quite a few Kickstarter projects that were due to launch this year. Snitch is one of those projects I found, where I was lucky enough to play it with the creators. It’s a fast-paced social-deduction style game, that now has been released on Kickstarter and at time of writing, is well underway to getting funded.
Tim, no reading, there may be spoilers.
As for the rest of you, it’s been ample time for you all to have played, but as Tim recently played Arkham Asylum for the first time ever, it seems a good time to talk about the sequel. Arkham City is fodder for every gaming hall of fame going, a neat blend of sandbox with high quality story, stealth and action, puzzles and combat, and perhaps one of the best representations of Batman ever put to a screen of any size. Arkham City was also going to be the last ever appearance of Mark Hamill as the Joker, promising he’d only return if they ever animated The Killing Joke (they did, he did). (more…)
Ever wondered what a game of filling up a glass of water looks like? Yeah, well, neither did I… And yet, that’s what it’s come to ladies and gentlemen. However, don’t think that this is a bad title, indeed it’s a rather fun little game about filling up a glass of water. How can that be? Well, you turn it into a sweet little puzzler title and suddenly you’ve got water flowing everywhere, sometimes for good, sometimes for bad. If you’re a bit of a puzzle fan, then you should come check out Happy Glass with us.
Happy Spooky Season!
The witches brew, fruit of the cauldron, magic in liquid form, bottled and corked, and ready for mass distribution. They can be medicinal, toxic, empowering, destructive, or just plain weird. Sometimes it’s important to just randomly drink bottles you find on the ground especially if they glow, because it could be any of those adjectives, or all of them, and you’ll only know if you try.
Hold your nose, down the hatch, and hope this one isn’t poison. It’s the Top 10 potions. (more…)
Among the many weapons in the DMs arsenal, often we overlook the idea of curses. Monsters and traps aplenty, puzzles and challenges, sure, but a curse is something wholly other. Disease is frequently too random, we rarely use disease because it is not something earned through foolish action, but a curse can be laid upon a player who does something foolish, or stumbles across something terrible.
These curses broadly use Dungeons & Dragons 5th edition rules, but can easily be adjusted for other systems and settings.
When The Dark Knight hit our cinema screens, it was somewhat of a revolution for superhero movies everywhere. It brought out that dark, gritty side that Batman has been needing on the big screen for some time. Jump forward a year to 2009, we ended up with Batman Arkham Asylum. This did for superhero video games what The Dark Knight did for superhero movies. But does the game hold up just as well in 2018, nearly a decade on from the games original release? I decided to finally pick the game up, after having it in my Steam account for many a year.
Exploration requires a certain set of characteristics; bravery, wisdom and overall survivability. You need to be brave to go somewhere uncharted, you need to be wise so you don’t eat something that’ll hurt you and you need to be able to survive, so you can return and tell of your exploits. Well, in today’s Top 10 list, we’re focusing on these brave individuals who’ve seen uncharted territories – and come back to tell us all about it. (more…)
Right, where were we? Travelling companions eleven through twenty. Here’s one through ten if you missed them.
The softly spoken halfling dresses in soft leathers and expensive looking silks, but without much by way of ornamentation or showy colours. Her hair is a thick bundle of dun dreadlocks tied with a chord, and she goes barefoot most places while travelling. She’s hard to hear in the midst of heavy conversation, but happy enough to listen and participate only when she feels it’s her “turn” to speak, waiting for lulls where she might be heard clearly. (more…)
Point & Click adventure games have been around for a very long time; indeed, some of the earliest big titles were of this genre. We’ve had the Monkey Island franchise, Grim Fandango, Broken Sword – And then we had the Mystery of Time & Space (MOTAS). Recently on our Discord channel, I got into a conversation with Jason from VidyaSauce, who was live streaming himself playing Elea – A new game that identifies itself as an Indie Adventure game. When I saw the sci-fi theme of the game, I was immediately brought back to MOTAS – A game that I and my family loved to bits.