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Archive for October 11, 2018

Dungeon Situational – Three Curses

Among the many weapons in the DMs arsenal, often we overlook the idea of curses. Monsters and traps aplenty, puzzles and challenges, sure, but a curse is something wholly other. Disease is frequently too random, we rarely use disease because it is not something earned through foolish action, but a curse can be laid upon a player who does something foolish, or stumbles across something terrible.

These curses broadly use Dungeons & Dragons 5th edition rules, but can easily be adjusted for other systems and settings.

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