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Archive for June 7, 2018

UKGE 2018 – Best Bits

UKGE was huge this year, and Chris and I were two incredibly busy people all weekend, it’s a wonder either of us had chance to talk to the other. In fact if we hadn’t perhaps we’d have seen everything, played more games, chatted with more developers, designers, dug into the playtesting tables to find some new nugget of talent among the up and coming game designers who find their break at events like UKGE, or refine their ideas to try again next year, and maybe we’d have squeezed in a few more seminars.

Perhaps we’d have found the fabled “Press Area” that we’re reliably told exists somewhere. (more…)

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