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Archive for July 11, 2017

Occlusion: Video Game Camera Placement Matters

The more I play and study games, design, and ludology, the more I notice the little things and enjoy going overly in-depth on little details like ambient audio, set-dressing, and camera positioning. Your choice of camera style changes the nature of play rather radically alters how you play, your involvement and your experience of the game. Can you imagine playing Mario from first person? Or Halo as an Isometric hack and slash?

Although they both sound pretty cool…

Here’s a short run down of camera types in games: (more…)