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Follow – Sibro Games Review

Readers… we spoil you! Check us out; two board game reviews in the same number of days. If yesterday’s board game – Great Scott – was not your thing, then how about you try this offering from Sibro Games?


Specification

  • Players: 2-6
  • Age: 8+
  • Approx Play Time: 20-60 mins
  • Cost: 19.99 RRP
  • Buy a copy

Design

Follow has been designed by the owners of Sibro Games, Oliver and Gary Sibthorpe, interestingly they also chose to go down the self-publishing route. I met the both of them at this years UKGE and was attracted to the game by its comic book style and vibrant use of colour. For a self-published effort, they have certainly gone all out on the quality of the pieces. The pawns have this beautiful transparent look to them, the hexagonal tiles are of a really good thick stock and the cards are beautifully made with a high-quality finish.

 

Gameplay

It’s a fairly simple game with a card and tile matching mechanic. It’s aimed towards younger players, but I enjoyed playing it as an adult. In the game, a Quantum Vortex is rearranging reality. History and fantasy have all been jumbled up and it’s up to you, as a player, to undo this mess. You grab your trusty Gizmotron that allows you to enter the vortex and explore the mixed-up world. Along the way you find the lost people and creatures, then get them to follow you back to their rightful home. When you have returned one follower of each colour, (5 in total,) you can attempt to destroy the vortex and put things back to normal.

The game starts with one of the vortex pieces and all players inside it. Players take turns to expand the board, by adding a new colour coded hexagonal tile. You may attach a hexagonal tile with any orientation, which can create an easier or more difficult path to traverse. Then roll a ten sided die to match – or get greater than – the number of the tile you are entering, before deciding what you want to do next. When exploring new areas, players must also draw a new follower that then resides in that location. A successful die roll will allow players to then choose to either pick up the follower – making them an Active follower – or move again into another area. Both the followers and the hexagonal board pieces are colour coded to aid with matching. If you have an Active follower in your Gizmotron, the same colour as the hexagonal tile piece, then you get to use two dice to achieve the number that you need (not added together).

Eventually, you will be on the right tile to return one of your Active followers, for example returning Dracula back to Transylvania. To return them, you must obviously be on the right hex and if you made your continue roll to get there you can then return them. Having followers on your Gizmotron is where the fun really begins because it’s also possible to steal an Active follower from a player. Stealing happens when players are on the same tile. They then designate which Active follower they want to steal and roll equal to or above the appropriate number depicted on your Gizmotron (Yellow = 4, Green = 5 etc). It’s important to note that Returned followers cannot be stolen.

The end of the game happens when the first player returns one follower of each type and then makes the roll to reset reality. You can easily house rule that you only need three returned followers to activate the end roll which would speed up playtime but a full game of 5 returned followers can take up to (and over) an hour.


Verdict

I can’t help but like this game. The rules are super simple to learn and implement, the stealing mechanic adds a really nice bit of tension and a certain amount of tactics and strategy. The designers have released something called the follower fact file on their Facebook page, that has more information about each follower. When I spoke to Sibro Games them about the educational factor they were very vocal about it. They thought it was important to get families playing together and children back into traditional board games and away from putting them in front of digital entertainment.

Follow also falls into the category of easily portable games but does require a significant amount of surface to play. Unlike some games, it is also super easy and quick to set up and reset so you can play two or three rounds of it without having a long lead time to replay. My one major criticism is the end game where you have to return a follower if you fail your final roll feels a bit weird. I totally understand that it was done ensure that the game is competitive throughout but to me feels sort of anti-climatic. However, criticisms aside, I have had a great amount of fun playing it and would highly recommend it to people who like this sort of game, or if you have children of the guided age range.

Let us know what you think of the game? Is this something that appeals to you as a parent, or just as a simple game with a fun mechanic? We would love to hear your feedback and as per usual, we can pass those on to Sibro Games via the comments section below and/or over on Facebook, Twitter or Reddit.

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