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Archive for June, 2017

Console Commands in Video Games

We’ve all been there; Faced with a boss level that’s so hard, or fallen off the edge of a mountain and your character is stuck to plunge to its death, or remain stuck. I feel your pain, but for the PC gamer, this isn’t always a problem. Sometimes a dire situation calls for a few console commands, allowing us to either turn our characters to God mode, disable the gravity in a game, perhaps noclip makes an appearance? No matter what you choose to do, console commands open the realms of possibility for us!

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Pokemon Go – Raids and Gyms

This week we got our hands on the biggest update in Pokemon Go since the release of Gen 2, a hint at things to come, but can it be the saving grace the game so desperately needs? Interest has waned dramatically over the twelve months since initial release despite regular changes and improvements, extra features and events, and often the execution of the so-called improvements has been the cause for concern, lacking foresight, too hastily rushed out, or just not well received by some faction or division of the player base.

Anyway, let’s have a look at what’s new: (more…)


Family Plot – Card game review

It was back in October last year that I first supported Family Plot, and I was anticipating its arrival. I have had my final copy for a few months now and thought it was about time that I finally reviewed it.

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The Steam Summer Sale ’17

The infamous Steam Sale has come again, and amidst the veritable deluge of prices crashing to earth there are some serious bargains. I can honestly say I’ve bought more in this sale than I have done in years, a few of those curiosity pieces reduced to pennies, blockbuster titles of yesteryear brought to all time lows. Financially speaking the going has been good this summer if you’ve got a nice full wishlist so you can monitor the good deals when they come.

Steam’s efforts to gamify their sales process and engage their users in the buying process may- at one time – have revolutionised the retail industry, but their recent efforts have been a little lacklustre, repetitive, and at times a little sloppily executed. So let’s talk about the latest attempt, the sticker collection.

Every 24 hours you get the usual chance to cycle through your discovery queue ignoring the popular games, watching the odd trailer that catches your eye, maybe racking up an item or two for the wishlist, and collecting trading cards for the regular badge that you’ll never quite complete. The queue also earns you stickers, as do two other “quests” that change every day that get you further and further involved in Steam’s various community features. You slowly build up a sticker collection that build up various scenes of game characters enjoying typical summer activities, barbecues in the park, going to the seaside, time out in the wilderness with friends, that sort of thing.

And yet I find myself thinking that this may be one of the least interesting and blandly transparent, and maybe that’s because I’ve seen too many. Sure there’s plenty of new users who’ve never taken part, maybe aren’t aware of all of the community features they’ve got going on, and they’ve added a few lately that they probably want to shout about a little, and rightly so, they’ve put in the backbone to take their once barely known selling platform for their singular line of games and created a monster of the industry that’s stripped PC games from the highstreet and have forced the consoles to give deep thought to their business model… but that’s a different article, I’ll stop now.

Turning your engagement in a product and into the sale into a game is the perfect approach for Steam, but it requires some feedback, some reward, and filling up a sticker book with some mostly boring stickers? Ok, seeing Geralt of Rivia flipping burgers is entertaining enough but most of those stickers are cups. One of the pages has mostly cacti, and to be honest a few of them just don’t fit the background.

And I find myself asking unpleasant questions like: “What exactly do Steam levels do for me?” and “Why am I so entertained by collecting the cards?” I’m not in this to chase numbers, I find I want more out of my experience, and practically any amount of return on investment would make me far more interested.

I’m well aware that the Steam sales are a deal that benefits everyone, we get cheap games, Steam makes money, and the creators make money (although… no, y’know what, that’s another article again), so I’m not saying that the sales are a bad idea, far from it. But they have a motif to pursue, and right now it feels like they’re just rolling out the same recycled picture show and haven’t even reached the bar on that either.


Gaming Genres: Roguelikes

What is a roguelike?

Well, it’s a game like Rogue. (Obviously).

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Free Game Review: Creativerse

Creativerse is a title that’s not unlike Minecraft, so you may see people compare the two games quite often. In fact, as a spoiler, Minecraft will be name dropped a lot in this article. However, whilst Minecraft-like games usually don’t appeal to me, Creativerse certainly does. It’s a cute, clean game which is thoroughly well made. Furthermore, servers are really well looked after – So come and take a peek at this beautifully imagined game with us!

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Top 10 – Finishing Moves

GeekOut Top 10s

The fight is fought and won, there is no more glory to be had here, so why are you lingering? Why it’s to finish the job in style of course; because no epic fight is finished with one guy just bleeding from his wounds, or simply limping away to feel sorry for himself. You have to let them know who’s won, you have to do it in style!

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Drama and Unpredictability

WARNING: Before you read this article, there’s a chance for spoilers in My Hero Academia and WWE. The events being spoiled happened a bit under 2 weeks ago – You have been warned. If that doesn’t put you off, read on!

As a fan of My Hero Academia, I find myself often sat forward, wondering what’s going to happen next. It’s a series that plays well on the tired tropes of tournaments and succeeding someone in power. Also, as a fan of pro wrestling, the last big pay-per-view had a massive main event, where only a handful of people correctly guessed the outcome. Surprises are welcome in all media, but when does this become less of a surprise and more of a bad taste in the mouth? By analysing a few light spoilers, we’ll hopefully learn more.

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Leaking Information: Is It Bad For Business?

In the last few days there has been a leak that shows us an early print of the upcoming Magic: the Gathering block Ixalan. This is actually the second leak, but the first was barely a glimpse of the cover art which gives us some idea of the inspirations behind it, and listed with a different name “Atlazan”. Very minor compared to this huge release of info, a sheet of actual cards not due to be released for months. Understandably, Wizards of the Coast and Hasbro are not happy about this, but is a leak all that bad?

Creative Control

For Wizards of the Coast a great deal of money, effort, and time goes into preparing their usual advertising campaign. This isn’t just the regular steady drip feeds of new cards through social media worldwide, but it also includes the short stories on their website written by teams of cannon artists developing the wonderfully deep narratives behind every block, and the normal promo events with Friday Night Magic prereleases.

Read this piece by M;tG web content manger Trick Jarrett from the leaks around the Oath of the Gatewatch block two years ago about how such information leaks can undermine months, even years of work. For him it’s a personal kick in the teeth as it’s his work that’s being undermined. Through various associations with outside companies WotC expose themselves to the possibility of unauthorised leaks on a regular basis, but it’s still important to them to maintain creative control over the advertising process.

Hype

It seems like a no-brainer, leaks happen because people want to know stuff! There’d be no need or call for leaked information if people weren’t interested, and there isn’t a company that doesn’t want anyone to be interested in their product. Should a company be keen to know that people are so determined to learn about their product that they’re willing to go around their planned release schedule?

And by all means make a big deal about how you don’t want anyone to know about the information, but in many ways bemoaning the leak helps draw attention to it. You can frequently bring more attention with a leak and you’re own adverse reaction to it, than with your average run of advertising. Does Magic need the extra attention a leak might bring in for them? Not necessarily, but their advertisement can usually be formulaic. It can do some good to shake things up from time to time. Not that I’m accusing them of leaking their own cards, but maybe they needn’t be so downhearted.

Unfair Advantages

Let us not forget that this is not just a game of fun for some people, and that Magic is a game played at a competitive level, and it’s these people watching attentively at the leak sites to get a head start on the maths. That may sound a little over-the-top but there’s actual money in it for some people. And those players less involved who pursue the game’s news less rigorously lose out. In those particularly rare instances where leaks are more physical than just a photograph, some people can get hold of some early copies of cards long before release.

These are the kinds of leaks that can truly damage a game and cause serious issues for the competitions that are integral to the gradual releases.

Deadpool

Just a quick note on one of the finest examples of a film that could have never existed without leaked footage. Plenty of us have speculated on the possibility that Sony, probably Ryan Reynolds himself stole the test footage in an effort to make his little fan project a reality, and if that little flicker of perfection hadn’t hit the internet like an atom bomb we may have lost one of the best superhero films of the decade. Now, there’s no good comparison to make between a film and a CCG with regular releases, but it does go to show that leaks can have their benefits, and while they may wound the pride of the developers, ultimately they may find their efforts rewarded.

Some Speculation

Pros and cons aside let’s take a look at some of the content of the Ixalan sheet. It goes without saying that mechanically the cards are a solid mix of the usual chaff that will inevitably prove mildly useful or too specific for regular circulation, and the merciless and glorious horror cards that will have me – I mean, will have people buying booster after booster without a shred of remorse for their poor aching bank balance. I want to talk story and themes here.

There’s a prevailing theme in the art contents, pirates and dinosaurs. There’s more to discuss but I feel that needs to sink in for a moment, pirates and dinosaurs. I’m also rather gratified to see that Ixalan’s giant reptiles are depicted with feathers. Early speculations included strong Atlantean and south American styles in the visual thematics, continuing in the ancient civilization themes, Greece, Mongolia, and Egypt, and with feathered reptiles we may see some Aztec deities or myths, perhaps a coatl like creature somewhere in the block.

Finally we have our pivotal planeswalker, Vraska the Unseen, or whatever nickname she accrues. It’s going to be great to see a minor figure get some air time, although could the gorgon/assassin join the Gatewatch? I doubt it. That said I also doubt she’ll be the main threat to Jace and the Gatewatch.

Whether the leak is for the better or the worse, this is going to be a cool set, and I’m really looking forward to the future of the game.


Follow – Sibro Games Review

Readers… we spoil you! Check us out; two board game reviews in the same number of days. If yesterday’s board game – Great Scott – was not your thing, then how about you try this offering from Sibro Games?

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