Geek Proud, GeekOut.

Top 10 Worst Levels

Level design is never an easy job, especially when you have to manage a large variety of levels and worlds. However some levels are so dreadful, that even years on, we as gamers raise our arms in frustration and say “Ah, sod this!” With all this said though, we’re not on about levels that are poorly made per se, but just levels that are genuinely bad to us.

So whether the level is downright frustrating because of how hard it is, or if the level is simply terribly designed, we’ve got you covered in this Top 10. Now it’s time for us to exit stage left and check out our best of worst levels!


Top 10

10. IntelliLock – Mystery of Time and Space (MOTAS)

MOTAS Mystery of Time and Space

Ah the Intellilock, a lock that was designed to be incredibly intelligent, or so you would think. Actually, this lock is pretty smart in that it puts you through a rigorous game of “hey, press the right button!” There’s a lot of buttons you can press and when you press the right one, they all change to become another puzzle in amidst the already annoying puzzles. One moment, you could be looking at crosshairs, the next you could be given a simple number puzzle.

The issue with Intellilock isn’t that it’s a bad lock per se, or even that the level around it is bad. Instead, it makes you seriously think and it slows down your whole gameplay through Mystery of Time and Space. MOTAS as it’s affectionately known, is a flash game which you can play absolutely for free (just click this link). It’s really good fun, but when you come to the Intellilock screen, be sure to have a good memory or a strong logical brain!

9. Shalebridge Cradle – Thief: Deadly Shadows

ThiefDeadlyShadows07

This is a bit of an awkward one, and would have been placed far higher in the list if it weren’t also one of the best levels in Deadly Shadows. Throughout the game so far you’ve possibly walked the City streets merrily koshing or stabbing your way through a world that’s all too easily unburdened of life and valuables, and extinguishing every light that would reveal your presence, and a few you probably didn’t need to.

Welcome to the Cradle, half orphanage, half insane asylum, leave everything you’ve learned at the door. None of the lights can be extinguished, space is limited, and every occupant died a long time ago, but that hasn’t stopped them shambling the halls. If you’ve grown comfortable playing the master thief Garrett, be prepared to be made most uncomfortable, and otherwise freaked out, unnerved and generally annoyed. You’ll hate it, but it’ll make you want more.

8. Caustic Caverns – Borderlands 2

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Good idea to replace all the water with acid, adds an element of risk, especially if you have to cross said acid a few times to get to essential locations. But jumping isn’t difficult in Borderlands, better make the acid bubble and splash so that it’s harder to dodge, OH and maybe if you put treasure and things in places you can only reach by jumping into said bubbles just as they burst! That’ll be great.

What else? What else? What if this is filled with creatures that can throw you great distances into the acid, or things that fly so you can’t look at where you’re going, or creatures that spend half the fight underground?! That’s sounds like a lot of FUN! PEOPLE WILL HAVE FUN! And now that we’re all having fun, let’s have a lot of quests in there, a lot more than any of the other dungeons in the whole game! Or at least let’s make it feel that way.

7. Kaizo Mario World

 

Kaizo Mario World is a trial-and-error game or “rage game”, I.E a game just like I Wanna Be The Guy. It’s a game where you might jump over a pit which would be an insta-kill, just to have a bullet bill fly at you JUST as you jump. Of course, this would go and kill you anyway. It’s the type of game that was made to intentionally annoy the hell out of you – and it’s pretty brilliant at it.

I’ve seen people die whilst just walking in that game. I’ve seen people die by being inactive. I’ve seen deaths by star blocks, deaths by chomps and deaths by goombas… Who appear out of nowhere! Kaizo Mario World is the ultimate test of patience. It’s not really a bad game at all, it’s rather clever in fact. But it’s such a bad idea for how a level works, that it deserved a mention. Please note: Kaizo is actually a fan based ROM Hack, so if you don’t own the official game, you’re not likely going to be able to play this legally! Still, it’s highly amusing to have a look at people dying pretty regularly on it!

6. Test Chamber 18 – Portal

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One of the final phases of preliminary testing of the Aperture Handheld Portal Device, subjects are required to traverse elaborate corridor networks, and resolve a rather awkward puzzle in order to complete the chamber.

Test Chamber 18 is a bit of a doozy, and is often referred to as one of the hardest puzzles in the game, more than a few people were trapped in the little chamber for a very long time. The turrets add very little complexity, as they’re easily dispatched, but the solution is not all that obvious, and being trapped in that side room by a sliding panel, and some parts requiring rather narrow timing add little stressors that make the puzzle just a little harder.

The exit is a series of tall platforms reached by hurling oneself higher and higher, tempering your relief at completing the chamber with a little vertigo and nausea. Not to worry, there’s time enough to settle your stomach before the cake.

5. Safari Zone – Pokémon Red/Blue

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Games seem to really love completely removing their own fundamental mechanics occasionally just to screw us over. The Safari Zone is just a prime example of exactly how gleefully the modern masters like to upset their fans. The whole point of pokémon is to pitch your pokémon against another pokémon and slug it out through means of tactical application of their various powers or abilities to whittle the opponent down far enough to defeat or capture it. The system works, and it would certainly be a great deal harder if you were just throwing rocks at your opponent, or if they could just run off whenever they liked.

Welcome to the Safari Zone, where your pokémon are removed from you and you have a limited time to throw rocks and/or bait at a kangaskhan until it either wanders off or actually stays in the damn Safari Ball. Oh, and your supposed to figure out that there’s a particular method when you’re 10 and don’t have a clue about strategy and just blast everything with hyperbeam until your PP runs out? Yet more proof that children should never be permitted to play children’s games.

4. Robot Masters before Dr. Wily – Mega Man games

Mega Man 2 Robot Masters

The Robot Masters are the big baddies of the Mega Man series. Mega Man 2 is my all time favourite Mega Man, probably along with many other people. I’d always fight Metal Man first, then I’d take on Wood Man. Next I’d kill Bubble Man, followed by Air Man, then Flash Man. Crash Man is next, Quick Man and finally Er… Zippo Man. Heat Man, that’s his name! Then once you defeat all of the Robot Masters and take their powers, you can go to the middle section, which is Wily’s castle. Defeat the enemies before the big skull part and boom! It’s time to fight Wily.

Actually, no it’s not. Instead, you just find 8 doors that you can step through. Each of these doors have lights above them, indicating that they’re currently still active. All you have to do is go in and de-activate all of them. How hard can this be? Well, it can be incredibly hard if you’re only getting by with the skin of your teeth. You have to now fight all 8 of the Robot Masters all over again… And guess what? You don’t heal all of your health between fights either. Good luck, Mega, you’re going to need it!

3. Biker Tunnel – Battletoads

 

Have you played Battletoads? If you have and you’ve played this game with a friend, you know that most of this game is one massive mess. It’s a great mess, a glorious one at that. People only really took it seriously after it became subject to a bit of an internet meme targeting shops like Gamestop for a pre-order of Battle-Toads for the Nintendo Wii. All thanks to the above video: isn’t the internet an awesome place?

Nevertheless, it let people see the insanity that was Battletoads, inciting many people to then actually get frustrated with the games absurdly high difficulty. One moment, you’re playing a typical beat em up, with massive boots to kick the butts of your enemies. The next moment, you would be driving along a tunnel on a bike, with obstacles coming into contact with you every second. Don’t worry; that’s not all you have to contend with. Ramps are the only things that will save you from falling into the massive pits and you even have to hit those at the right speeds, else you’ll just lose. The Battletoads really had all odds stacked against them!

2. Water Temple – Legend of Zelda: Ocarina of Time

Water Temple Map

If you thought the Water Temple wasn’t going to make our list, then you were only fooling yourselves. Yes, the Water Temple clocks in at a whopping number two on our list, which is totally understandable, considering the infamous nature of this level. People go so far as to call levels “the Water Temple of this game” when referring to the worst levels of whatever game they’re playing. At least, I’ve certainly referred to levels in such a way.

Regardless, the Water Levels is interesting in that it has 5 layers, which sees you navigating all 5 layers just to get through it. If it were just a case of having to do each layer, that’d not be so bad, but you need to go back and forth between the layers just to progress. You know something’s up when they admitted they made it easier during the remake for the game on the 3DS, because they felt guilty for how hard this level was. Traps, layers, puzzles – It threw everything it had at you and only the patient would survive.

1. Rainbow Road – Mario Kart

Rainbow Road Super Mario Kart 64

Wait a minute, before we continue, how come we’ve got a second Mario item in the Top 10? Aren’t we only supposed to have 1 entry from each franchise? You’re absolutely correct, it’s one entry from each franchise. However, Kaizo Mario World is a fan-made ROM Hack, which does not count as part of a franchise. With this out of the way with, let me now explain why Rainbow Road not only makes it into the Top 10, but why it’s our number one pick.

Rainbow Road is infamous amongst people who have played through Mario Kart, in any of it’s various iterations. When you start playing Mario Kart, you get frustrated by the players who are throwing those red shells at you and the people who leave banana’s behind. You get frustrated that people are better at drifting than you are and you want to just give everybody the Luigi Death Glare whenever they try to pass you and you hit them with a shell.

Rainbow Road stops everyone dead in their tracks, because now instead of contending with other contenders, you’re fighting with the game itself. You now need to try to get this road, this wavy, moving, wiggling road, to treat you a little bit better. In the Wii version, for instance, the Rainbow Road has the occasional ripple in the ground, allowing you to gain speed for making a jump off the ground itself… But that doesn’t always help, as it can throw you full speed off one of the many curved sides of the road. There are no railings to save you in this exceedingly long level! It’s a nightmare to navigate and the colours can be highly disorientating.


Honourable Mentions

There are so many levels out there, but to call them all the worst would be a massive overstatement. However, we thought we’d show off two more levels that at least deserves a mention; One isn’t even really a proper level!

Tomb of Horrors – Dungeons & Dragons

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Omitted by a small technicality, the Tomb of Horrors is a module for D&D that is used by DMs when they are sick to death of their group, it’s veritably infamous for how cruelly it tortures those adventurers foolish enough to try its entrances. Sudden death is abundant, puzzles are difficult, and non-lethal penalties are dramatic to say the least. The place is the current final resting place of the demi-lich Acererak, and is a death trap riddled with hazards, monsters and deceptions of a most sadistic nature.

Expect loss of limbs, change of gender, altered philosophical views, and the very real possibility of just starving to death. Being a challenge for medium-high level characters, most of these penalties would be a mere setback, even death would be a revolving door. Would be! But the necromancer Acererak isn’t so polite as to let you die like normal, death is an absolute, no coming back from this one.

Kill Screen – Pac-Man

Pac-Man Kill Screen

So we all know and love Pac-Man and I’ve mentioned this highly broken screen many times before on this website, however it’s interesting to note that this is technically a playable level, even though it isn’t really a proper one. What I mean by it not being a proper level, is that this level isn’t supposed to be like this, but it’s just a memory issue with the game, where it doesn’t know what you want to do with all of the fruit ever.

Rotten fruit aside, the Kill Screen is infamous in Pac-Man. Having supposedly been beaten only once before, which is seemingly unverified, the Kill Screen is basically the end of the line for the most hardcore Pac-Man players. Some modern versions of the game include it just as an Easter Egg to those who figure it out and get that far. On the plus side, at least the screen is visually different than the 255 maps that preceded it!


I’ve had enough of going through dungeons and caverns filled to the brim with krakens, because how many of these guys can fit into such a small space? Not to mention that there are fire monsters inside of this water cave, how did this even make it past play-testing!? Nevertheless, we’re done for this week’s list and now it’s once again over to you, our audience, to decide what we do for our next list.

Did we mention those levels that were so dastardly to you? What about the order in which we ranked these worst levels? Do you think we unfairly put any of them in, or do you think we were justified in our reasons? Did we miss any out?! As always, life isn’t fair, but you can help us make it right by telling us your personal worst levels in the comments below, or over on Facebook, Twitter and Reddit. Help us check through these games for the future of mankind’s sake: We’ve had enough of these worst levels!

10 responses

  1. Caustic Caverns is awesome! It’s one of my favourite Borderlands 2 maps. Maybe it helps me that the quests that take place there reveal some of the most interesting (although darkest) bits of storyline.

    … the secret minecraft room in Caustic Caverns doesn’t hurt, either.

    Liked by 1 person

    May 28, 2016 at 8:27 am

    • I’m not ashamed to say that caustic caverns drove me up the wall worse than most of the hyperion areas. Opportunity was a picnic by comparison.

      But I appreciate that there are levels that offer a challenge to some and just infuriate others :P

      Like

      May 28, 2016 at 12:01 pm

  2. While I do agree that messing with the iron boots is annoying, there are levels in other games that make the Water Temple seem trivial by comparison. To wit, I’m surprised that Mt. Itoi from Earthbound Beginnings (which suffered in the original version due to a lack of playtesting) and the last area in Final Fantasy III (which consists of three dungeons and has multiple boss fights) failed to make the list. Both levels present what I would consider an unreasonable challenge that serves no purpose other than to present the possibility that you might not be able to finish a game you previously spent hours on. The latter is especially bad because there are no save points, meaning that if you mess up even once, you have to start over from the entrance, potentially losing an hour (or more) of progress.

    The Safari Zone deserves to be on this list, though; it’s a mechanic that never worked in any of the games that featured it, and forces the player to rely on luck rather than skill, which is one of my pet peeves in this medium.

    Liked by 1 person

    May 28, 2016 at 6:51 pm

    • So I know a bit about Earthbound and the terms: But which is Earthbound Beginnings? If it’s Earthbound Zero/MOTHER, I personally didn’t struggle on that front. It could just be that I remember something differently in this case. Regarding FFIII, that MIGHT have been an oversight, as I forgot entirely about that one!

      Water Temple, mind you, is iconic for the frustration. See, a game like Final Fantasy, you sort of expect a challenge. But LoZ was primarily aimed at youngsters, at least back with OoT. So, you’d expect it to be easy for a youngster. Whilst I completed it, I found many people couldn’t.

      Liked by 1 person

      May 29, 2016 at 9:08 pm

      • Earthbound Beginnings is the localized title of Mother/Earthbound Zero. I know I had to get used to it as well; it was like when the legendary weapons from the fourth Fire Emblem installment were finally given English names. In any event, the final area of that game suffered from having unreasonably difficult enemies, meaning you either had to run or grind for hours in another area to even stand a chance.

        I suppose so, but there’s a difference between a challenge and an unreasonable demand, and I’d say the last area of Final Fantasy III falls squarely in the latter category. Besides, I think I expect something of a challenge from Zelda as well (especially after Skyward Sword).

        Like

        May 29, 2016 at 10:24 pm

      • I guess, I am a very natural grinder in games. I have been replaying FFIX (an article on that tomorrow), where I was level 30 in an area of level 18-20s :P

        Of course after Skyward Sword, but remember Ocarina of Time was a very early game in the Zelda franchise: Though I completely concede the point that there is an unreasonable demand element to games. FFIII is certainly would be one I’d have to consider putting in, for that element alone!

        The real question there: is it the level that’s hard… Or just the gameplay? I’m gonna replay III at some point in the near future… and when I do, I’ll definitely come back to you!

        Like

        May 29, 2016 at 10:28 pm

      • For Final Fantasy III, it’s mostly the gameplay. The level design itself is pretty standard fare for its time, so any difficulty derived from it depends on how good (or bad) one’s navigations skills are.

        Be that as it may, the first two Zelda games are considered some of the hardest games in the series, so I don’t think there’s really a correlation between an installment’s placement in the series and its difficulty. Indeed, I heard that Eiji Aonuma has never been able to complete the original Legend of Zelda.

        Liked by 1 person

        May 30, 2016 at 5:37 am

      • That actually makes a lot of sense: the original LoZ is beyond hard. I mean, I’ve gotten pretty far, but I too have never beaten it. perhaps it is time for me to go back and do so!

        Liked by 1 person

        May 31, 2016 at 11:32 pm

  3. I had the Gameboy version of Battletoads. Could never get past the jetski stage.

    Liked by 1 person

    May 29, 2016 at 9:13 am

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