Card Game Review – Sushi Go!
Fans of Japanese culture rejoice, for now we can enjoy tasty sushi whilst enjoying Sushi Go!, a simple little card game by Gamewright. But just because the images are all cute and happy looking, does this game actually have any real merits, or is it just yesterdays leftover rice? Timlah investigates this little game.
Let me start by saying that I didn’t expect to receive this game at all, so it obviously came as a bit of a shock to receive a brand new card game. Couple this with Love Letter, GeekOut meetups are getting spoiled with nice, smaller games (A good thing, as most of the games we have are long, lumbering games which takes a large array of people away from the events.) We’re keen to share all sorts of games for people to play, however sometimes it doesn’t work out well. We have a few games which basically end up being a whole night for some people, which is fine for those who have the patience, but not everyone does.
Introducing Sushi Go!, a simple little card game which seems to eliminate this problem. Sushi Go! was designed to be a quick and easy to learn card game. It probably took me and my partner all of five minutes to learn how to play, but we mostly learned by playing. At some point in the new year, we’ll be releasing a video on the game, but in the mean time: Here’s my review!
- Plays: 2-5 people
- Ages: 8+
- Learning time: Approx 5 minutes
- Play time: Approx 15-30 minutes
|Light weight and portable||Very simple – Perhaps too simple?|
|Super cute pictures|
At the start of each round, you will get 10 cards if you are playing a 2 player game, 9 if in a three player game, 8 in a four player and 7 in a 5 player. Play a card face down for your turn, then pass your hand to the player on the left. Keep doing this until there is only one card left that can be played. This is played face up.
There are lots of different types of cards in this game which are worth different points in the game:
Chopsticks – Shout out Sushi GO! and lay down two cards. Return chopsticks to your hand at the end of this turn to lie down cards. It scores nothing.
Dumpling – If you play a dumpling card, it’s worth 1 point – The more dumpling cards you get, the more they’re worth as a collective (1, 3, 9, 12 and 15).
Pudding – Worth nothing in a round, but in a 2 player game, the person with the most gets 6 points and the second player gets none. In a 3 or more player game, the person with the least loses 6 points.
Maki Roll – Count the number of icons, the player with the most icons gets 6 points that round. If in a 2 player game, second higher gets nothing, but in a 3 player or more game, the second highest point scorer gets 3.
Nigiri – Is worth what it says on there (1, 2 or 3 depending on the Nigiri you lay)
Sashimi – Have three of these laid down at the end of the round for 10 points.
Tempura – Two of these at the end of a round for 5 points.
Wasabi – The next Nigiri you lay down is worth 3 times the normal points.
The highest score of 3 rounds wins!
I don’t believe a game can be too simple, nor do I believe a game can be too complex. Obviously, there are some ridiculous extremes to this: I have seen games which basically are nothing more than random luck based upon a dice roll. I mean you can call that complex if you want to sit there and work out all of the ratios and percentages, the actual chance of rolling a 1 and losing immediately over rolling a 6, which would be a 1 in 6 chance on a single 6 sided die… But that’s obviously too simple. A game needs rules, which this game does. I feel it’s incredibly simple, but it does require you to think a bit.
A lot of this game is about thinking about your opponents more than anything else. I can see that with someone you know well, you will get a really good competitive game out of them. With people you’re meeting for the first time, such as at a GeekOut Meetup, this can be an incredibly tricky game. You need to suss out how they play: Are they going for points? Are they setting themselves up later game? What are they doing?
This game mixes the right balance between simplicity and just good old fashioned game play. It’s been rated highly by many people, because all around it is a good solid game. Considering this was made by the same people that made Story Dice and Loot, it’s not too surprising that people found it fun and easy. It’s clear Gamewright know how to make a clean and simple game that’s fun for everyone.
Have you had a chance to play Sushi GO!? If not, would you be interested in giving it a go? Let us know what you think about it in the comments below, or over on Facebook and Twitter.